Sponsored links


Valid XHTML 1.0!
Valid CSS!



Product: Book - Paperback
Title: Microsoft Windows User Experience (Microsoft Professional Editions)
Publisher: Microsoft Press
Authors:
Rating: 5/5
Customer opinion - 5 stars out of 5
La recherche de la convivialité Windows


C'est un excellent ouvrage pour tout ce qui concerne l'interface graphique Windows. Il est relativement bien illustré. Il comporte de très nombreuses expériences d'utilisateurs pour permettre de développer des logiciels conviviaux et parfaitement adapté à l'environnement Windows.



Product: Book - Hardcover
Title: Programming Windows, Fifth Edition
Publisher: Microsoft Press
Authors: Charles Petzold
Rating: 5/5
Customer opinion - 5 stars out of 5
Windows In A Whole New Way


I'm only thirteen and I love this book! Charles Petzolds Fifth edition of his windows programming book was even better than the first four! If you'd like to know how Windows works, then get inside the code for its programs and decipher them with this book. The programs demonstrate the many possibiities in windows programming and teach you how to do it yourself! This book is worth its weight in gold (which, with the hardcover, is about 4-5 pounds)! An improvement from the fourth edition is the chapter on networking possibilities at the end of the book, but then leaves you hanging. Another improvement is the amount of coverage on bitmaps, metafiles, and device-indepent-bitmaps.A must buy for a C programmer!



Product: Book - Paperback
Title: The Photoshop Elements 3 Book for Digital Photographers (Voices That Matter)
Publisher: New Riders Press
Authors: Scott Kelby
Rating: 5/5
Customer opinion - 5 stars out of 5
You can't go wrong


This is one of the best books I bought. I had a basic knowledge of Photoshop elemnet, this book took it to the next level. Easy to read, well organized and full of photos step by step. I stongly recommend it to all levels of users. It is 13 chapters and I'm in chapter 8. I was able to do things with my photos that I thought are very hard to do. The auther's writting is full of humer, so you will not get bored with all the technical terms. There is one thing, I found that during the excersizes I trip onto a botton or two not covered. They might be for a different subjet, so I click on them and discover another new thing. I guess 300 plus of pages are not enough ;-)



Product: Book - Hardcover
Title: Revised Core Rulebook (Star Wars Roleplaying Game)
Publisher: Wizards of the Coast
Authors: Bill Slavicsek, Andy Collins, J.D. Wiker, Steve Sansweet
Rating: 3/5
Customer opinion - 3 stars out of 5
Doesn't capture the feel


Star Wars is a wonderful game universe. Also, I am not averse to having a d20 version of just about any game universe you want to play in. I like not having to spend the time learning new rules (anymore--used to like that when I had more time). Unfortunately, this game needs more work to get the Star Wars feel.
One problem is the lack of ranged combat. Sure, the Jedi like to get up close and personal, but I don't remember anybody charging down a hallway to stab an enemy with a knife. These rules make that downright simple. The game is too melee-centric. Just take a look at the feats that a character can take. About 75% are either boring skill feats or melee-related (and the force feats are only taken by those who might find the melee-related feats appealing). So your soldier will quickly grow bored with his feats unless he becomes a vibro-sword fighter. Star Wars? I don't think so.
The next problem is space combat. They still haven't gotten it right. You need rules for designing spaceships (at least in a supplement) so that the smugglers can tinker with their ships. On top of that, the feats related to spaceships are boring, contrived, and mandatory. There is no reason a Y-wing pilot would not be able to pilot a freighter proficiently. (Especially in space where there is nothing else to bump into). They should have added some starfighter feats with Starship Operation as a prerequisite to give that elite feel the starfighters of star wars have. Feats to improve strafing or point blank shot in space. What the book provides is lame.
That said, I did find a way to make the game more to my liking. We use extensive house ruling and an entirely new list of feats. Combat is faster, making Jedi the only ones willing to run a good 10 meters to engage in hand-to-hand combat. The game can be fixed. So, I give it 3 stars since it is a good starting point for a fun game.