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Product: Book - Paperback
Title: Security+ Study Guide and DVD Training System
Publisher: Syngress
Authors: Robert J. Shimonski, Norris L. Johnson, Debra Littlejohn Shinder, Michael Cross, Tony Piltzecker, Jeremy Faircloth
Rating: 5/5
Customer opinion - 5 stars out of 5
excellent book!

I used this book as my primary study guide (along with Passport) for the exam. I do have exeperience working with lot of the things on the exam, but some of the stuff I've never touched. The book really helped me review things I'm familiar with and also to learn the new stuff. The review who said the questions aren't really like the exam is partially right. The questions in the book are harder and they make you think more, which I liked. If you can get most of these right than the questions on the real exam will seem lot easier to you.

Product: Book - Paperback
Title: Cisco Field Manual: Catalyst Switch Configuration
Publisher: Cisco Press
Authors: David Hucaby, Stephen McQuerry
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent Reference for Everyday Switch Administrators

The author has put together a very clear and concise book which is essential for engineers. Whether using it as a reference or to read it cover to cover it is well worth the purchase. A+

Product: Book - Paperback
Title: Theory of Fun for Game Design
Publisher: Paraglyph
Authors: Raph Koster
Rating: 5/5
Customer opinion - 5 stars out of 5
Understanding Comics for gamers

Raph Koster was creative lead and lead designer on Ultima Online and Ultima Online: The Second Age, and the creative director on Star Wars Galaxies -- today, he's the Chief Creative Officer for Sony Entertainment (the division that does the video games). His new book is called Theory of Fun for Game Design, and I was lucky enough to read a review copy last month.

Raph's intention here is to write a Understanding Comics for computer games: an accessible, lay-oriented text that explains, finally, what this medium means. Why are grownups playing games? What makes a game fun? What do games do to the way twe perceive the world? What do games do to the way we change the world?

Charlie Stross and I have been tossing around an idea for a novel set in a Massive Multiplayer Online game, revolving around the virtual-property-rights debate; Theory of Fun made me rethink big chunks of that book.

If you're a gamer, this should be your Xmas prezzie to your non-gamer friends; if you're not a gamer, this is the book for the gamer in your life.

Product: Book - Hardcover
Title: Introduction to Electrodynamics (3rd Edition)
Publisher: Prentice Hall
Authors: David J. Griffiths
Rating: 2/5
Customer opinion - 2 stars out of 5
More information necessary to make this a better book!

I am enrolled in the upper division sequence of Electromagnetism as a physics major. I, along with most others in my class agree that the book needs more examples, and at least the odd numbered problems need to be printed in the back of the book. We need to study more examples to learn technique. When we attempt to solve the problem sets, we have no idea whether or not we're getting the right answers. The layout of the book is okay, and the text is written in a "matter of fact" informal style which I find unique and uncommon in textbooks of this type- but I feel I need to buy another textbook to make up for the other shortcomings.