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Product: Book - Paperback
Title: Windows NT Shell Scripting
Publisher: Pearson Education
Authors: Timothy Hill
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent


It's an excellent refresher for those NT admins who never used advanced DOS batch files and a good primer for those who skipped past DOS altogether. It covers some advanced features exclusive to the NT command shell (CMD.EXE) and references useful resource kit utilities. I'd highly recommend this for admins who need to get quick fixes in without having to resort to more traditional coding.



Product: Book - Hardcover
Title: Practical Algorithms for Image Analysis: Descriptions, Examples, and Code
Publisher: Cambridge University Press
Authors: Michael Seul, Lawrence O'Gorman, Michael J. Sammon
Rating: 5/5
Customer opinion - 5 stars out of 5
Practical is the Word


The title says it all. This book was meant to be used. It is organized around a series of transformations that are performed on an image in going from the raw, captured form to usable result. Each step is well identified so you can go directly to the part you need. The methods and routines used are the author's choices, but they give enough information so you can dig deeper if you suspect you may have special needs.
I particularly liked the illustrations. They aren't fancy coffee table illustrations but they are very clear and pointed to what is being discussed. There are many illustrations that show the effect of the procedures on actual images from a variety of fields.
There is a CD-ROM of the executable programs.



Product: Book - Paperback
Title: C++ for Game Programmers (Game Development Series)
Publisher: Charles River Media
Authors: Noel Llopis
Rating: 3/5
Customer opinion - 3 stars out of 5
Been in the buisness of making games for 12 years


Going through the contents and skimming through, I'm not sure how this book in any way relates to game programming. It could be a great C++ book, but that's not what the title is about. Some of the things it is suggesting break established paradigms of game developement. It *may* help Windows based game programmers, but it sure doesn't cover any of the myriad of issue sin using C++ on a console such as the PS2, GameCube, etc....

It seems like another C++ book. Any thoughts on this?



Product: Book - Paperback
Title: Database Design for Mere Mortals: A Hands-On Guide to Relational Database Design, Second Edition
Publisher: Addison-Wesley Professional
Authors: Michael J. Hernandez
Rating: 5/5
Customer opinion - 5 stars out of 5
Hernandez' Book is Tops, Hands Down!


I teach Microsoft Access and other Office tools at the college level. I have studied database design at the Masters level, and have struggled with many books attempting to explain relational databases at both the undergraduate level and the the graduate level. I can honestly say I have NEVER found a book on database design as readable and understandable as this one is. I have shown it to an administrator (definitely not a geek) who opened it at random and understood every word. I have been plugging this book for years, particularly to advanced database classes.It doesn't matter what software you are using, or what platform you are working in. If you read this book, you will know HOW tables should be built, and WHY; how to resolve data field value anomalies, and why people that use spreadsheets to make databases are missing out on some powerful database software features. Buy it! It's a couple years old, but as long as you need to use, teach or learn about relational databases, it won't be out of date. It's worth every penny!