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Product: Book - Paperback
Title: Developing Games in Java
Publisher: New Riders Publishing
Authors: Bret Barker, Laurence Vanhelswue, David Brackeen
Rating: 4/5
Customer opinion - 4 stars out of 5
Getting a start in (Java) Game Development


I'm a Java lover (even if I've been forced into C# lately :-( ) so to hone my skills, I've decided to write a small game in the language. I went to the book store and found this book...
It assumes that you have a basic knowledge of Java and the Games are programmed in Swing, however the concepts can be reused in other environments (I'm giving Swt a try in favor of Swing).
Currently I've read the first section "Java Game Fundamentals", which gives you everything to create a basic 2D tiled game with sound and networking support, and section three, "Tuning and Finishing Your Game". I've skipped the second section "3D Graphics and Advanced Techniques", because I want to finish my 2D Game first (a PacMan) before moving to 3D.
So far, the book has been helpfull to me to either confirm some concepts I've found by myself or to introduce me to concepts I didn't know before. The text is most of the time interesting/entertaining and the code examples are clear enough to make their point.
However, this book must be seen as a introduction to the topic of game development, you'll need to browse other sources of information (e.g. gamedev.net, ...) to fill in the blanks and do some thinking for yourself to get a finished and fun to play game.
Also, this book is more of a programming book, with the topics of game design and art work are slightly covered but needing above-mentionned additional input.
All in all, I like this book.



Product: Book - Paperback
Title: More Effective C++: 35 New Ways to Improve Your Programs and Designs
Publisher: Addison-Wesley Professional
Authors: Scott Meyers
Rating: 5/5
Customer opinion - 5 stars out of 5
A Must have book


like all Meyers books, More Effective C++ is a must read for all serious C++ Programmer.If I would have to point out, what are the most profound ideas presented in the book, they will be:
1.the 80-20 rule.2.Exceptions Handling (particularly exceptions which arose in Ctor/Dtor).3.the Reference counting Technique.
another advantage of the book is, that it's well written, and fun to read.read this book - it will make you a better programmer.



Product: Book - Paperback
Title: Secrets and Lies : Digital Security in a Networked World
Publisher: Wiley
Authors: Bruce Schneier
Rating: 5/5
Customer opinion - 5 stars out of 5
Outstanding work on security


Bruce has rightfully earned his reputation by explaining the technology of security. In this book he goes past that by explaining that security is a system, a process, and does it in his typical style that makes it completely understandable and actually a fun read. If you're responsible for security matters, you may not like seeing various 'social engineering' hacks exposed, but it's information that you and everyone using a computer these days needs to be aware of. Once again, Bruce brings a straightforward style to bear and makes sometimes difficult subject matter clear to the reader.



Product: Book - Paperback
Title: Understanding Web Services: XML, WSDL, SOAP, and UDDI
Publisher: Addison-Wesley Professional
Authors: Eric Newcomer
Rating: 4/5
Customer opinion - 4 stars out of 5
Good introductory book to Managers


Very nice book. I have been following some great technolgies over the last 10 years. With Web services, I was overwhelmed with the bundle of various APIs, tools, standards, specifications that emerged. This is a well written book for aspiring Web services enthusiasts. Almost all the chapters are covered in depth with high-level introductions to the technologies.