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Product: Book - Paperback
Title: Advanced Perl Programming
Publisher: O'Reilly
Authors: Sriram Srinivasan
Rating: 4/5
Customer opinion - 4 stars out of 5
Good technical coverage of PERL.

Well written and useful. I didn't use it much as I would have liked to because I needed a book that was probably intermediate rather than Advanced.

Product: Book - Paperback
Title: Final Fantasy XI Official Strategy Guide for PS2 & PC
Publisher: Bradygames
Authors: Michael Lummis, Elizabeth M. Hollinger, Edwin Kern, Kathleen Pleet
Rating: 5/5
Customer opinion - 5 stars out of 5
Much Better then the Fall 2003 version!

This book containes information on Final Fantasy XI for both the PS/2 and the PC. This version improves in all Areas it list crafting skills all the was up to level 79. A full map of how to get to every location. Much for detail and helpfull information includeing a more complete list of items, quest, food effect. a Must Buy! If you Own Final Fantasy XI for Ps2 or PC BUY THIS BOOK! I never buy guides but a friend talked me into buying the previous version and it was extreamly helpfull and this updated guide is ever more so!

Product: Book - Paperback
Title: Official SWiSHmax Bible
Publisher: Wiley
Authors: Donna L. Baker
Rating: 5/5
Customer opinion - 5 stars out of 5
Thankyou to everyone who contributed.

Long overwaited and sincerely appreciated effort to all those involved in contributing to this book.

trueer www.13dots.com

Product: Book - Paperback
Title: Game Coding Complete, Second Edition
Publisher: Paraglyph
Authors: Mike McShaffry
Rating: 5/5
Customer opinion - 5 stars out of 5
Best intermediate - advanced game programming book I've read

An excellent and incredibly informative book. My copy appeared two days ago and I've already finished it (although I will certainly be going through the whole thing again to make some notes for my game project design). This covers a lot of the things that other texts refer to but never go into detail about such as scene graphs, effective debugging, resource loading and caching, and initialization technique. A must for those who want to make large professional games.