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Product: Book - Paperback
Title: Adobe Premiere Pro for Dummies
Publisher: For Dummies
Authors: Keith Underdahl
Rating: 4/5
Customer opinion - 4 stars out of 5
Mostly retread of earlier versions but still good...

I bought Adobe Premiere for Dummies for version 6.5 and was able to quickly master the basics covered in the book, then within a few months, I upgraded to Premiere Pro. I also purchased the Premiere Pro for Dummies book to get a good primer.
A lot of the "Pro" book is word for word the same as the 6.5 book with the additional features in Premiere Pro covered for good measure. I suppose there is nothing wrong with that since they have many similarities. My only point is that if you have read the previous version of Premiere for dummies, it is not neccessary to rush out and get the Premiere Pro for Dummies.
If you can use one version effectively you will have no problems with the newer versions. Still a good book if you are a newbie though, I would reccomend it!

Product: Book - Paperback
Title: Beginning JavaScript Second Edition
Publisher: Wrox
Authors: Paul Wilton
Rating: 3/5
Customer opinion - 3 stars out of 5
Grammar Roadblocks

The text flows well, but I found my concentration severely interrupted by myriad grammar errors. For instance, on page 24, the description of "divide and conquer" requires double-quotation marks instead of the single quotation marks because the phrase is not a quote within a quote. Also, in American English text, the period ALWAYS goes INSIDE the ending quotation mark, not outside as it appears in the book.
At the top of page 24 the sentence "One of the most important ideas that we use is of code reuse" is really poorly worded. Following a verb with a preposition is just not acceptable English syntax.
And the author needs to learn how to maintain pronoun consistency within a sentence. For example, the sentence on page 20, "Here the user (singular) can choose the number of questions that they (plural) want to answer and whether to set themselves (plural)...," is really bad. This inconsistency is repeated throughout the book.
The author might think that the reader will understand what he means, but the reader should not have to bear the burden of understanding what the author means. It is incumbent upon the author to ensure that the text is grammatically correct so the reader does not have to interpret the intent of the message.
The editor and publisher really did a poor job on this book. I will think twice about purchasing another book by this author, and I will cross WROX off my list of acceptable publishers.

Product: Book - Paperback
Title: The Tao of Network Security Monitoring : Beyond Intrusion Detection
Publisher: Addison-Wesley Professional
Authors: Richard Bejtlich
Rating: 5/5
Customer opinion - 5 stars out of 5
Richard succeeded

Being a good reviewer, doesn't mean automatically being a good writer. On the contrary, is so easy criticize and so hard write good books. . .
However against the odds I must admit Richard succeeded in this new role, and wrote a very good book. Perhaps a bit overcharged of dumps. . . but useful and representative ones.
Tired of too much theory and so little practice?. . . then just buy this book and hands at work.
I got dozens of security books (I do my living as security specialist) and am every time more careful when buying or recommending books. This one deserves to be in every specialist shelf.

Product: Book - Paperback
Title: C++ for Game Programmers (Game Development Series)
Publisher: Charles River Media
Authors: Noel Llopis
Rating: 5/5
Customer opinion - 5 stars out of 5

I have to admit, I did *know* a good portion of the material covered in the book, but I can now honestly say I truly *understand* it. As an industry outsider, looking to get in, its really nice to have so many concepts clearly and concisely explained, instead of just picking them up here and there.

I have a collection of dozens of books on C++ and Game Programming, but its refreshing to finally find a work that explains relevant topics clearly without either going over my head or (to the other extreme) trying to sound too "hip" and coming across as amateurish.

If you have a working knowledge of C++ and are looking to take the next step in applying your knowledge toward game-related concepts, this book is for you. Don't expect to learn the specifics of AI or game physics, or the latest pixel shader technology, that is not what the book is about. It covers the fundamentals of using C++ in game programming, and it covers them very well.