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Product: Book - Paperback
Title: Programming Embedded Systems in C and C ++
Publisher: O'Reilly
Authors: Michael Barr
Rating: 5/5
Customer opinion - 5 stars out of 5
good book

This book gives a good introduction without being so basic that the experienced programmer loses interest. I read it cover-to-cover in an afternoon.
I've been programming embedded systems for about 5 years, the last year or so in C++ and found the discussion of C vs. C++ as they relate to the embedded world of particular interest. I also learned some new tricks in the Optimization chapter.
Every programmer I know has O'Reily books on their shelf. This is my first, definitely not my last.

Product: Book - Paperback
Title: XML for the World Wide Web: Visual QuickStart Guide
Publisher: Peachpit Press
Authors: Elizabeth Castro
Rating: 5/5
Customer opinion - 5 stars out of 5
XML - understandable at last

Liz Castro has written an incredibly clear and concise guide - all the other XML books I have read are so obscure, and so unhelpful for a newcomer to this subject. Having read Liz Castro's book, they suddenly become understandable, but contain very little that is not already in her excellent guide. This book joins her 'HTML 4 for the World Wide Web' and 'Perl and CGI for the World Wide Web' - always within reach of my desk.
Keep up the good work.
Patrick Brennan

Product: Book - Paperback
Title: Beginning JavaScript Second Edition
Publisher: Wrox
Authors: Paul Wilton
Rating: 4/5
Customer opinion - 4 stars out of 5
A big big big big big big big big good book...

It's a big book. It's a very big book. It taught me Javascript to a point where I was writing code from my head. Patience is required, but it will pay off. The author covers everything from beginning programming concepts, to the Javascript Document Object Model (which will help down the road with many aspects of programming), to Dynamic HTML (i.e., making things fly across the screen or making dynamic menus), database programming with Javascript and ASP, and Active X. It's much more than a beginner's book.
Right off the bat the book discusses errors and how to interpret them (an inevitability for any Javascript programmer). That way, as you make mistakes, or mistype something (you will, we all do), you'll know how to handle it instead of flipping through the book screaming for answers.
An added bonus is that you build an application as you go. When you're done with the book you have a working Javascript app that you can easily edit to your own whims and publish on the web.
I can honestly say that, as I read this book, I experienced none of the frustration I usually experience with programming books. The code examples worked, typos were incredibly scarce, and I knew what to do with those "I have to hit something now!!" errors that arise in any programming endeavor.
It's fair to say that this is not only a good beginning Javascript book, it's also a good introduction to programming. You can write code and easily see instant results, which can be gratifying for a beginner.
A good book. Buy and learn.

Product: Book - Paperback
Title: The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Publisher: Three Rivers Press
Authors: Steven L. Kent
Rating: 5/5
Customer opinion - 5 stars out of 5
Great book

I have been a video game fan/player since the Atari 2600 days, and have always wanted someone to write a book like this. Kent does a great job interviewing all the key players from every significant video game company, including Nintendo, Atari, Sega, and Sony. At 560 pages, the book encompasses every significant "VG" development, including the key technology developments, decisions, and lawsuits that shaped the market the way it is today. The book is current through 2001 so it is right up to date. Highly, highly recommended!!