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Product: Book - Paperback
Title: Beginning Linux Programming (Programmer to Programmer)
Publisher: Wrox
Authors: Richard Stones, Neil Matthew, Alan Cox
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent device driver section


I bought this book because I was looking for information on writing device drivers and I noticed Chapter 21. This chapter of the book was concise and fairly complete. I would have liked to have seen info on programming PCI and DMA under Linux here but hey you don't want to get hurt carrying the book. The rest of the book was just icing on the cake for me. I would encourage the authors to write a book solely on device drivers since they have a nack for clear and well organized presentation.



Product: Book - Paperback
Title: Don't Make Me Think: A Common Sense Approach to Web Usability
Publisher: New Riders Press
Authors: Steve Krug
Rating: 5/5
Customer opinion - 5 stars out of 5
Exactly what I needed


Filled with the kind of humor I "get", the concepts are simple and direct.
Our site was due for an update, and its format will change due to some of the "forehead slapping" that occured as I realized my mistakes.
Enjoyable and worthwhile read
P.S. One spelling error on page 32.



Product: Book - Paperback
Title: AI Game Engine Programming (Game Development Series)
Publisher: Charles River Media
Authors: Brian Schwab
Rating: 5/5
Customer opinion - 5 stars out of 5
Very comprehensive.


I really dug this book. It was interesting from many different angles. The breakdown of the various game types into what kinds of AI was most useful was cool, I'd never seen that in an AI book before. In addition to all the working code, the book also had quite a few "samples" of code from real games, so that you could see some of the techniques in use. I really liked the section at the end of each coding chapter where the book talks about "Extensions" meaning ways to take each AI method a step or two further. I also liked the chapter on how to break down a game into a bunch of AI pieces, separating the AI into workable chunks.
Some of the figures were a little janky, but they did get the idea across. Definately doesn't detract from the book, it just seemed like some of the figures were much better then others.
I've been using the little test app included with the book (it's a small openGL version of asteroids) to play with some ideas of my own. Everything's worked very nice so far.
All in all, very good book. Lots of usable code and plenty of real game AI information.



Product: Book - Paperback
Title: The Photoshop Book for Digital Photographers
Publisher: New Riders Press
Authors: Scott Kelby
Rating: 5/5
Customer opinion - 5 stars out of 5
Scott the Master of Photoshop!


Just received this incredible book. From the wonderful acknowledgement page I knew this was going to be different. This is what all digital photographer's who use Photoshop have been waiting for. Scott's witty style of pacing you through the steps makes it so easy. Well written, well conceived. Covers all the issues that a digital photographer new or seasoned to the game could ask for. Scott Kelby has the style that makes you go WOW.... that was easy enough. Plenty of tips for the pros. Covers all the best of Photoshop 7 plus the new Adobe's Camera RAW plug-in. From organizing your work to photo touch-up to preparing your work for presentation to special effects this book has it all. Scott Kelby has written so many great books on Photoshop and to me this tops the list. This book will be well worn in no time. Thank you Scott for sharing your knowledge to all of us who enjoy Photoshop.