Sponsored links

Valid XHTML 1.0!
Valid CSS!

Product: Book - Hardcover
Title: Microbiology: An Introduction, including Microbiology Place(TM) Website, Student Tutorial CD-ROM, and Bacteria ID CD-ROM (7th Edition)
Publisher: Benjamin-Cummings Pub Co
Authors: Gerard J. Tortora, Berdell R. Funke, Christine L. Case
Rating: 5/5
Customer opinion - 5 stars out of 5

THIS BOOK IS EXCELLENT. I originally purchased it for a course in undergraduate Microbiology. It explains concepts and ideas clearly and has many illustrations to increase understanding of structures and the details of microbial organisms, such as viral envelopes and bacterial cell walls. Now that I am in Medical school, I still refer back to it as an introduction and refresher for more advanced medical courses. The concepts are so clearly presented that it is easy to go back and read over a few chapters of this book to enhance and reinforce the understanding of particular subjects. When you are short on time, it is much better to review chapters in this book than to scan and decipher numerous pages of medical text when many of the important main points are presented clearly in this text. Although, I recommend using it as an adjunct to your class lecture notes. If you are looking for a dry, banal book that will put you to sleep, this is not it. ANYONE WHO GAVE THIS BOOK A BAD REVIEW IS WRONG!!! THIS BOOK IS EXCELLENT!!! BUY IT AND SEE FOR YOURSELF!!!

Product: Book - Hardcover
Title: 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)
Publisher: Morgan Kaufmann
Authors: David H. Eberly
Rating: 5/5
Customer opinion - 5 stars out of 5
One of a kind book

Few books on the topic of 3D and game engines are as thorough as Eberly's latest. He walks you through a top shelf commercial quality engine (minus some bells and whistles) and gives strong details and motivations behind the entire codebase's design choices.

Not only is it well written, its generous of him to continue to make this quality code so cheaply available to readers. A job well done, I urge all fellow hobbyists and professionals to support his work.

Product: Book - Paperback
Title: Security Warrior
Publisher: O'Reilly
Authors: Cyrus Peikari, Anton Chuvakin
Rating: 5/5
Customer opinion - 5 stars out of 5
an excellent guide to the path of a security admin

Information security is a daily battle in which one is faced with ever evolving threats encompassing a diverse array of technologies. When defending your systems, networks or applications a key to building a robust defense and thorough incidence response plan is your understanding of the tools and techniques used by your attackers. In their book "Security Warrior", Peikari and Chuvakin cover both the offense as well as the defense. Like the sumo wrestlers pictured on the cover, we may, with proper knowledge of our opponents technique be able to use this to our advantage.
The first 175 pages of the book provide an excellent introduction to the world of software cracking. After an introduction to assembly, they focus on reverse code engineering Windows, Linux and Windows CE platforms. The authors live examples coupled with their ability to clearly explain this science/art allow one to experience first hand the reversing process. They go on to explain both buffer and heap overflows with a live challenge to execute only reachable via proper manipulation of a buffer overflow condition. This section provided new experiences for me and was great fun.
The book continues to discuss threats through the eyes of an attacker, while providing guidance on defending against these attacks. Topics such as network stalking, wireless security, Unix, Windows attacks, SQL and SOAP threats are covered. Although more general in nature, I found these sections helpful in that the authors have an excellent way of explaining concepts such as the Window's Kerberos implementation and packet analysis. The information provided in these chapters has something for both introductory and advanced security professionals.
What I really took away from these chapters was awareness. Awareness that whatever your specific job functionality, be it security admin, system admin, network admin or application developer, we all must continually strive to assess the threats with which were are faced and make determinations as to how to defend against them. There will never be an end to that which we need to learn and like true warrior we must evolve and train to face these challenges.
The book ends with defense tactics such as ids and honeypot deployment as well as incident response and forensic analysis. They also included some methods of deterring the IR process which gives added insight to the process. Again, these chapters are full of very useful, practical information such as means of determining the efficacy of in IDS. As one who diligently studies the honeynet's Challenge of the Month, I really enjoyed the information provided as more insight how we can sanely assess and manage the ever mounting threats against us.
For an individual working in or planning a career in information security this book would be very valuable. It provides an overview of all the various technologies one must understand with vast amounts of granular information. The references at the end of each chapter, the hands on approach to the examples, and the authors' ability for clear explanation made this an incredibly fun and practical book.

Product: Book - Paperback
Title: 3D Game Programming All in One (Course Technology PTR Game Development Series)
Publisher: Muska & Lipman/Premier-Trade
Authors: Kenneth C Finney
Rating: 3/5
Customer opinion - 3 stars out of 5
Nice book on Torque... but

I've just got and read most of this book and I'll try to give my personal opinions, but from what I hope it could be a somewhat objective point of view. For starters, I can say book is really well written, but still, I'm just giving it book 3 stars, just becouse I was actually expecting something more from it, and the book title was a little misleading to me...
PROS:Well WrittenComprehensiveWritten for Beginners
CONS:Too Specific to the Torque Game Engine (the word Torque is actually repeated infinitely through the book).DirectX and OpenGL aren't sufficiently covered (just hint at).For REAL Beginners (even teaches you how to use Paint Shop Pro)Doesn't go into mid-low levels (no C++ code, hardware issues, etc)A bit repetitive sometimes
OVERALL:As the heading says, calling it 3D Game Programming All in One is maybe a bit misleading, whereas "Creating Games From Scratch w/ the Torque Engine" could have been a more suitable title.Anyways, the book is very well written, so go ahead and get it if you're a real beginner and you're intrested in learning how to make a game from scratch, just from the designer (not programmer) point of view. You'll be taught some TORQUE, Paint Shop Pro, Ultraedit 32, Milkshape and other tools/game design issues, to make a complete game, at the end; a bit of everything is covered, really.It's probably not the book for you though, if you know something about programming already and especially if you expect to learn (like I did) some gaming 3D math issues and some "mid level" development stuff (like C++, DirectX, OpenGL).