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Product: Book - Paperback
Title: Essential COM
Publisher: Addison-Wesley Professional
Authors: Don Box
Rating: 2/5
Customer opinion - 2 stars out of 5
Should have been titled "COM for C++ Developers"

For a book on the topic of COM (a language-independent binary standard for component software development), Essential COM is incredibly biased towards C++ developers. As a VB5/6 and Delphi developer, after about seventy-five pages I realized that this book was a waste of my time. I recommend that the author look to books like Design Patterns to understand how to present topics in a more language-independent way. This might be a good book for C++ developers, but anyone else seeking a thorough understanding of COM (without suffering through an excruciating history of the C++ shortcomings that led to the development of COM in the first place) should look elsewhere.

Product: Book - Hardcover
Title: An Introduction to Support Vector Machines and Other Kernel-based Learning Methods
Publisher: Cambridge University Press
Authors: Nello Cristianini, John Shawe-Taylor
Rating: 5/5
Customer opinion - 5 stars out of 5
A delightful book to learn support vector machines

This is a first book introducing support vector learning, a very hot area in machine learning, data mining, and statistics. Aside from Burges (1998)'s tutorial article and Vapnik (1995)'s book, this book by two authors actively working in this field is a welcome addition which is likely to become a standard reference and a textbook among students and researchers who want to learn this important subject. Besides tutoring systematically on the standard theory such as large margin hyperplane, nonlinear kernel classifiers, and support vector regression, this book also deals with growing new areas in this field such as random processes. More interestingly, this book discusses a lot of applications which I consider very imoportant and healthy for the advance of this field, such as medical diagnosis, image analysis, and bioinformatics. In all, I strongly recommend this book for students, and young researchers who want to learn. I'm sure a lot of people will find this book a wise investment, since it provides a handy and timely review of a rapidly growing field.

Product: Book - Paperback
Title: The Non-Designer's Design Book, Second Edition
Publisher: Peachpit Press
Authors: Robin Williams
Rating: 5/5
Customer opinion - 5 stars out of 5
Hidden Treasure

I bought this book some time ago, but a brief flick through the pages convinced me it wasn't going to turn me into a designer. When I purchased this book it was with the view to becoming better versed with graphic design concepts, yet when I finally received it, all I saw was text.
It took a car accident, two fractured vertebrae and a few weeks on my back to finally read it. I can't believe I didn't read this book before, it has quadrupled my design abilities with the simplest of qualities that eluded me. I read this book in a day, anyone wishing to get into design should buy this book first. The concepts are explained in an easy-to-understand manner, although, as with so many books of this nature, I think some "excercises" and samples should be available online - you reading this Robin? ;)

Product: Book - Paperback
Title: 3D Math Primer for Graphics and Game Development
Publisher: Wordware Publishing, Inc.
Authors: Fletcher Dunn
Rating: 5/5
Customer opinion - 5 stars out of 5
A GEM for solid understanding of 3D math for starters to Pro

This is one of the best books that I have read for 3d math. It thouroughly explains math concepts in geometry trig and coding. At first I was skeptical with this book because most books take for granted that you know math concepts but this one explains it in detail.
I hope Fletch and Ian keep teaching young padawan learners of gaming like myself by making more books like this.
This book is a GEM and a must have!!