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Product: Book - Paperback
Title: Official Final Fantasy VII Strategy Guide
Publisher: Bradygames
Authors: David Cassady
Rating: 3/5
Customer opinion - 3 stars out of 5
This book is a good guide for beginners.


It tells you every thing about the game including all the secrets and subplots. The weapons and materia list is complete with a few excepts. However it tells a little to much. Buy it AFTER you beat the game then play the game OVER with the guide.



Product: Book - Paperback
Title: Software Project Survival Guide
Publisher: Microsoft Press
Authors: Steve C McConnell
Rating: 5/5
Customer opinion - 5 stars out of 5
Brilliant for expectation adjustment ...


Despite what you might read elsewhere, the number one critical success factor in any development project is appropriately setting the customer's expectations, right from the start. And that is exactly where this book can do its best work.
This book has been directly responsible for reducing project stake-holder induced stress on many projects I have been involved with.
Every developer has encountered the 'customer from hell' who knows it all ... but knows nothing about the reality of the software development process. Here is a book that if you can make them read it, you might be able to maintain your sense of humour. Even the interfering pain in the neck (albeit well meaning) customer will find it extremely difficult to ignore the undeniable common sense that is presented in this book.
The survival guide is not a prescriptive software project management process manual, rather its an easily digested overview of sound software project management principles, what to avoid and the implications of worst practice.
The fact is, if key project decision makers have unrealistic expectations from the outset then your project is in trouble. You may believe it is already too late, however a dose of this book has worked wonders for projects I have worked on and it may just be the reality pill someone around your project needs too.
Even if this book does nothing more than help to convey to decision makers an understanding of the complex nature of software development and the requirement to accept that any project is statistically unlikely to come in on time, on budget and meet quality expectations, then you are way in front.



Product: Book - Paperback
Title: Theory of Fun for Game Design
Publisher: Paraglyph
Authors: Raph Koster
Rating: 5/5
Customer opinion - 5 stars out of 5
A must read for aspiring game designers


Anyone familiar with Raph's long relationship with the gaming community should have an immediate affinity with this book. It's a summation of not only recent research, but his long term love for his chosen medium as both an artist and as an developer, as well as the players who partake in his experiences.

This book is not Raph's first vocalization of his opinions, ideas, and experiences. It is the most complete on a specific topic, but Raph has been expressing his views in both professional and player settings for longer than I've been a gamer.

He has, quite literally, been there, done that, and gotten the T-shirt on both sides of the equation. Few game developers interface so often with their players in such an open dialog.

You will learn from this book, even if it is a new way of thinking about something you may already have had experience with. The book itself is a very easy read. Any thoughts of high-thinking abstract Socratic philosophy should be set aside. This is a book for "the rest of us", the dissemination of complex ideas delivered in a very readable and enjoyable way.



Product: Book - Hardcover
Title: Programming Windows, Fifth Edition
Publisher: Microsoft Press
Authors: Charles Petzold
Rating: 5/5
Customer opinion - 5 stars out of 5
The Golden Path....At least for the unenlightened... :)


I have been scouring resources for months trying to figure out how to use my C++ coding skills and turn them into windows applications...This book was a tutorial at first and then just a great handbook for the windows programmer...It used clear and well documented examples that were obvious to me even though I use BC++5.0
Must have for the novice programmer....