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Product: Book - Paperback
Title: Programming in Ada 95 (2nd Edition)
Publisher: Addison-Wesley Professional
Authors: John Barnes
Rating: 1/5
Customer opinion - 1 stars out of 5
Book is too difficult to read.

The first chapters jump into flash-forwards of features to be explained later. This may make for a good sci-fi novel, but makes a very confusing technical manual. If you are looking for a book that reads well look elsewhere.

Product: Book - Paperback
Title: USB Complete: Everything You Need to Develop Custom USB Peripherals
Publisher: Lakeview Research
Authors: Jan Axelson
Rating: 5/5
Customer opinion - 5 stars out of 5
Used correctly, a great resource

In order to really get the full value out of this book, you need to understand what it is. It's a conversational book with an easy-to-read style and clear examples. What it is intended to do is explain the hardest-to-understand parts of the USB Standard, fill in common problem areas such as host programming, and get you comfortable thinking about the USB structure. It does not contain every nuance of the USB Standard; in fact, the book would be very confusing if it did. This book is more of a companion or guide to the USB documentation. It's like having an experienced friend nearby to explain things to you in order to get over the rough spots, and recommend hardware and programming tactics that worked for them. Using this book, you can very quickly determine what your target application will require, and zero in on the structures you will have to design as well as the relevant portions of the USB Standard. It helps you to actually *understand* the structure of your application, instead of memorizing routines and not knowing how they really work. I used the first version of this book a while back, and the second version is just as good but with more of today's technology. Oh, and don't cheap out and get the electronic version...the book version is very well laid out and much easier on the eyes. Plus it looks more impressive on the bookshelf. ;-)

Product: Book - Paperback
Title: Tricks of the Windows Game Programming Gurus
Publisher: Sams
Authors: Andre Lamothe
Rating: 4/5
Customer opinion - 4 stars out of 5
Decent 2D Games book with intro thoughts on every subject

I have to agree that this appears to be the dummies book with some added filler. I own both, and now it looks like I will wait for the Volume II he talks about constantly in this one, where he will actually start to address some of the 3D programming and some advanced topics. 3D should have been left out of the title on this one.
My advice: If you own his Game Programming for Dummies, don't waste your money, if not, buy this as a starting point.
Also: Am I the only one who is tired of 20% or more of most programming books covering Programming 101? Over 200 pages on basic Windows programming in this one. 200 more pages on topic would have been better.

Product: Book - Paperback
Title: Cocoa(R) Programming for Mac(R) OS X (2nd Edition)
Publisher: Addison-Wesley Professional
Authors: Aaron Hillegass
Rating: 5/5
Customer opinion - 5 stars out of 5
Need more like this

Well done. We need more like this. There are so many resources for windows products but so few quality ones for MAC. This is a very useful resource for anyone wishing to program for a man or to simply understand mac more.