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Product: Book - Paperback
Title: SQL for Dummies
Publisher: For Dummies
Authors: Allen G. Taylor
Rating: 5/5
Customer opinion - 5 stars out of 5
A useful book for Borland C++ Builder database programmers.


I found myself in a Borland C++ Builder seminar full of database programmers who all new SQL. Fortunately, most of them didn't know C++. The seminar leader recommended this book to me and I found it useful as a primer. It has good examples which I've used repeatedly. It is especially nice for Borland C++ Builder users since that is the RAD tool which the author is using.
It covers most of the features of SQL supported by the Borland Database Engine for Database creation and manipulation, although I found it somewhat lacking in the area of security.
I've read several other books on the subject now and I think it compares favorably with most. I find the subject of normalization lacking in all of the books. If you are new to SQL my recommendation is to reduce the subject of normalization down to this: keep the long tables skinny and the fat tables short and minimize data redundancy.
If your new to SQL it's a good starting place and worth the price. It's especially useful for BCB or Delphi Programmers.



Product: Book - Paperback
Title: The Non-Designer's Design Book, Second Edition
Publisher: Peachpit Press
Authors: Robin Williams
Rating: 2/5
Customer opinion - 2 stars out of 5
Poor in contents


Extremely concise, well written, this books gives you only a narrow view of the page design processes and problematics, it lacks of an high level approach (bottom-down). I would expect more and more from that kind of book, only Black&White examples are reductive when approaching visual design arguments. This book would have been better catalogued in a "Best Pratices" series. The cost is appropriate.



Product: Book - Hardcover
Title: Real-Time Rendering (2nd Edition)
Publisher: AK Peters, Ltd.
Authors: Tomas Akenine-Moller, Eric Haines
Rating: 5/5
Customer opinion - 5 stars out of 5
Up-to-date survey-style book


This book replaces the "old school" stand-by Foley-Van Damn as the "bible" of computer graphics. It is a survey of computer graphics principles, focusing on real-time rendering, as indicated by the title.
Each subject is touched on in just enough detail to give the reasonably educated reader an understanding of the most important concepts, although sometimes tricky implementation details are left out. The style is academic and authoritative.
Some of the highlights of this book are:
- an excellent overview of the graphics pipeline- general optimization techniques based on maximizing usage of all the processor(s) involved in rendering- an excellent discussion of the standard lighting equation- survey of special effects "tricks"- many geometric tests such as intesection and culling- large list of references
This book is not for beginners. A firm understanding of linear algebra, and a prior understanding of elementary graphics concepts such as triangle meshes and texture mapping, are both highly recommended before reading this book.
Definately one to have on the shelf. Currently, the best survey of graphics techniques available.



Product: Book - Hardcover
Title: Real-Time Rendering (2nd Edition)
Publisher: AK Peters, Ltd.
Authors: Tomas Akenine-Moller, Eric Haines
Rating: 5/5
Customer opinion - 5 stars out of 5
Up-to-date survey-style book


This book replaces the "old school" stand-by Foley-Van Damn as the "bible" of computer graphics. It is a survey of computer graphics principles, focusing on real-time rendering, as indicated by the title.
Each subject is touched on in just enough detail to give the reasonably educated reader an understanding of the most important concepts, although sometimes tricky implementation details are left out. The style is academic and authoritative.
Some of the highlights of this book are:
- an excellent overview of the graphics pipeline- general optimization techniques based on maximizing usage of all the processor(s) involved in rendering- an excellent discussion of the standard lighting equation- survey of special effects "tricks"- many geometric tests such as intesection and culling- large list of references
This book is not for beginners. A firm understanding of linear algebra, and a prior understanding of elementary graphics concepts such as triangle meshes and texture mapping, are both highly recommended before reading this book.
Definately one to have on the shelf. Currently, the best survey of graphics techniques available.