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Product: Book - Hardcover
Title: Introduction to the Theory of Computation
Publisher: Course Technology
Authors: Michael Sipser
Rating: 5/5
Customer opinion - 5 stars out of 5
Fantastic book to introduce theory of computation.


Sipser did a surprising and didactical synthesis on classic TC topics. And with wit, too! His work is not a boring opus. After years of strugle against texts by honorables like Hopcroft, Lewis & Papadimitriou etc., all important and fundamental but criptic authors, finally someone (that seems had been student someday) writes an understandable book. On library, it is the most looked for. (Obs.: I'm writing here not to add anithing to all that was already well said by other reviewers: it is just for a tribute to the author.)



Product: Book - Hardcover
Title: The Algorithm Design Manual
Publisher: Springer
Authors: Steve S. Skiena
Rating: 5/5
Customer opinion - 5 stars out of 5
Cliff's Notes for Algorithms... and more


The book's strength lies in its rapid presentation and further links. For a question on a deterministic algorithm, I'd check this first to freshen up and then go to Cormen, Liverson and Rivest. The CD ROM included makes me wish I had Mr. Skeina as a professor as he is obviously excellent at his trade.



Product: Book - Paperback
Title: Applied Cryptography: Protocols, Algorithms, and Source Code in C, Second Edition
Publisher: Wiley
Authors: Bruce Schneier
Rating: 5/5
Customer opinion - 5 stars out of 5
Applied Cryptography


As a computer science student this book is the best Computer science book I've ever read. It's a comprehensive encyclopedia of all major algorithms. This book teaches you how safe the alg. really are. Recommended !



Product: Book - Paperback
Title: Tricks of the Windows Game Programming Gurus
Publisher: Sams
Authors: Andre Lamothe
Rating: 5/5
Customer opinion - 5 stars out of 5
This book rocks!


First of all, the previous comment is completely off base. The AI chapter has all kinds of cool stuff that I have been looking for 4ever. Things like path finding, fuzzy logic, script languages and more. And the physics moves all the way into full collision response which is hard enough since I'm not that good at math. Finally, the book is Volume I of a 2 volume set which Andre states in the book, and volume II is the 3D book. Nevertheless, there are two other full books on 3D and the general 3D book is far better then Abrashes black book (which I own), which is a regurgitation of articles from the 80's and a blow by blow of making quake -- but not technical enough to get anywhere. Anyway, the book kicks ass like all his others, buy it you won't be sorry.