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Product: Book - Paperback
Title: Network+ Certification for Dummies (With CD-ROM)
Publisher: For Dummies
Authors: Ron Gilster
Rating: 1/5
Customer opinion - 1 stars out of 5

I bought the book hoping that it would really be for dummies ; espeically as I had intended to pass it on to a friend who is a newcomer to the world of IT.
I was seriously disappointed as this book is VERY confusing , in terms of the language used and even I myself (being an IT professional of over 14 years) , had difficulty understanding this.
I must say that the publishers should do a better job of evaluating a book before publishing it under a misleading title. I for one, will no longer recommend , nor buy, any books of the "DUMMY" series nor of the author, Ron Gilster.
First timers and newcomers to Networking, please be warned - this is NOT the book for you. Diffivult language, poor examples, much-to-be-desired formatting and even the CD didnt work (although IDG , the publishers, have promised to send me a new one!)
In any case, my money was wasted.

Product: Book - Paperback
Title: Video Poker: Optimum Play
Publisher: Conjelco
Authors: Dan Paymar
Rating: 5/5
Customer opinion - 5 stars out of 5
Great Book -- Highly Recommended!

Playing video poker is far different from standard card based poker. This book explains what are the proper cards to hold and why. Do you draw ro an inside straight or hold a low pair. Read this book and you will know -- instead of just guessing.

Product: Book - Hardcover
Title: 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
Publisher: Morgan Kaufmann
Authors: David H. Eberly
Rating: 5/5
Customer opinion - 5 stars out of 5
Full of math, gives strong basis. NOT for beginners

Gives the mathematics that build a 3d graphics engine. Some chapters could have gone deeper (like animation), others are really good (curves and terrain generation). But if you are looking for a book that will build your application from vertices to AI, that's not the book you need. For example, 3d collision detection focuses on the mathematics to find where and when a box intersects, let's say, a lozenge but not on organizing the CD procedures.But definitely a must have if you want to get deeper in CG and game programming.

Product: Book - Paperback
Title: Programming Perl (3rd Edition)
Publisher: O'Reilly
Authors: Larry Wall, Tom Christiansen, Jon Orwant
Rating: 5/5
Customer opinion - 5 stars out of 5
A wonderful book, for the bright and patient

While I was still working my way through Programming Perl, I wrote on comp.lang.perl.misc:
"The authors aren't afraid to use a construct before they've even mentioned it, let alone described how it works, and at least some of the (mostly uncommented) examples are distinctly non-trivial. It's very dense, with a single sentence often expressing something that I'd spend a whole pp on, were I writing it for a programmer's magazine. It's not quite as slow going as some of the page-an-hour philosophy texts I read in college, but it's probably the closest I've come to that in the nearly twenty years since then. Definite perceptual bi-stability: It flickers between 'loads of fun' and 'intensely frustrating'."
Having finished it and having written more than a few Perl scripts, I find it an invaluable reference - I look forward to the day when I can write a non-trivial script without referring to it!
All in all, I found it a wonderful book, the One Book To Get If You're Only Getting One. I do think that the density of the book (and its free use of 'forward references') is a good preparation for Perl programming: If you can understand the book and its examples, you'll have little trouble reading any Perl you might come across.
But - as you can gather from some of the pans here - this book isn't for everyone. If you already know two or three other languages and have a deep-seated need to understand a language's semantics, buy this book. If what you really want is just to quickly learn how to modify some scripts you found on the Net, then this probably isn't the book for you.