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Product: Book - Paperback
Title: Thinking in Java (3rd Edition)
Publisher: Prentice Hall PTR
Authors: Bruce Eckel
Rating: 5/5
Customer opinion - 5 stars out of 5
Java developers - START HERE


This is a terrific book for both the Java newcomer and the experienced developer. Bruce Eckel's presentation of OOD and implementing the design in Java is very clear, accurate and not dry. I also liked the discussion of "Extreme programming".



Product: Book - Paperback
Title: Official Final Fantasy VII Strategy Guide
Publisher: Bradygames
Authors: David Cassady
Rating: 3/5
Customer opinion - 3 stars out of 5
Fair.


Ok first off THIS BOOK RULES!! It helped me a lot when i got stuck and didnt know wha to do. Even though it did give away a little to muchof the story i didnt care.. i had already beat the game about a bah-zillion times



Product: Book - Paperback
Title: Flash MX Application & Interface Design
Publisher: Wrox Press
Authors: Peter Aylward, Ken Jokol, Jamie MacDonald, Paul Prudence, Glen Rhodes, Robbie Shepherd
Rating: 5/5
Customer opinion - 5 stars out of 5
One Amazing Book!


At first I have to admit when I seen this title, I thought hmmmm a book about flash and designing, can't be too interesting, but after reading it and lookinig at the case studies, I quickly changed my mind. I have to say this is one amazing book. If your a flash designer, then this book is a must! It has case studies from preloaders (ah you say whats the big deal with that?) believe me, just the prloaders alone are worth the price of the book, then it goes into how to make a website that is not just appealing visually but some totally amazing coding to go with it, then it goes into projects like the totally insane family tree (I have yet to see anything coded or visually appealing as this project is, you have to see this one to believe it), then how to use xml to create an insane directory (or it can be used as a menu) then comes php (Ok this is where it starts to go into orbit, a full website thats easy to navigate and extremly eye appealing). You want stickiness? check out the growing plant case study. Unbelievable project! then also theres the t-shirt designing art program (which can be converted into an online art program for various purposes) and also the use of video (now this is not just a normal video case study) on the side it shows you what steps a karate guy is making top view in graphics as the karate guy does his moves (one great how to do karate tutorial for online) which can also be converted into other things as well. So there you have it a book jammed packed full of totally insane case studies. Some have surpassed anything Ive seen yet! I was thikning of giving this book a 4 star rating when I got about halfway through it, I have no choice but to give it a 5 star rating, it's just way to good not too.If your a flash designer or just a flash programmer, you need this book!



Product: Book - Paperback
Title: Practical C++ Programming, Second Edition
Publisher: O'Reilly
Authors: Steve Oualline
Rating: 5/5
Customer opinion - 5 stars out of 5
the best C++ book I have read


This is the first time I am actually writing a review for a book, coz I find this book the best I have ever read for C++ programming. It serves great for sophomore level C++ programming class at my univ. and otherwise as a great book to have on your reference shelf too. It starts with an intro to setting up your programming enivroment in .NET and Borland enviroment. After that it delves into programming styles and techniques in general and then goes C++ fulltime. The chapters about pointers,advanced pointers and the debugging/optimisation are some of the best readings I have ever done on the respective topics. Throughout the book the material stays relevant to the title of the book and thus is a great reading for anyone who is making transition from java to c++ or from a beginner C++ programmer to advanced level. The book is great reading for strengthening C++ concepts. If you look through the contents of the book you might notice the only thing that the book lacks is a chapter on data structures. However dont let that fool you. You will be in a better position to perform pointer manipulation on your linked lists and trees after reading advanced pointers chapter in this book, than any other book that just has the code for the entire implementation printed. Besides the book is about letting you loose to do it yourself (rather than hand feeding you) which I believe is what programming books are about.The book has something about almost everything in C++ and lot more like using the gnu debugger .Highly recommended for anyone who wants to have a strong conceptual knowledge of C++.