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Product: Book - Paperback
Title: The CSS Anthology101 Essential Tips, Tricks & Hacks
Publisher: SitePoint
Authors: Rachel Andrew
Rating: 5/5
Customer opinion - 5 stars out of 5
This book is essential!


Everything works just like it is supposed to. You will be immediately productive...and learn a few things too.



Product: Book - Paperback
Title: 3D Game Programming All in One (Course Technology PTR Game Development Series)
Publisher: Muska & Lipman/Premier-Trade
Authors: Kenneth C Finney
Rating: 5/5
Customer opinion - 5 stars out of 5
Wonderful resource on the Torque Game Engine


Wow. This book is stellar. If you own, or want to get, the Torque Game Engine, there is no better resource.
Even if you aren't interested in Torque, this book serves as an excellent guide to modern game development. Today, we can finally start abstracting away from the game engine and produce games without worrying about the intricacies of an engine's innards.
With this black-box engine approach, Torque users and non should find this text very useful. Torque is probably the most powerful, affordable solution for game developers today, and it appears that the author seeks to leverage the engine for his readers. Still, he never lets the engine dominate the text. This is a book about modern 3D game development, straight up; using Torque simply allows the author (and the reader) to skip over trying to create a powerful, modern, AAA engine like Torque by himself (which would take another book or two and as many years).
The book covers not only 3D game design and programming tools, but level editing and modeling tools as well. These sections are thorough, and offer many examples. There are details on how to get the tools to interface with Torque, but they do not dominate the lessons.
I would like to thank Mr. Finney (and Andre La Mothe) for creating such an outstanding text. The book's writing is clear, concise, and entertaining. I tore through it in two days (and it's long!). The book doesn't fall prey to long code dumps, but the references are excellent. The author produces a full game, step-by-step... and not a typical, chintzy 2d or ridiculously simplistic 3d demo, but a functional 3D game.
I could go on and on, but suffice it to say I've read a heck of a lot of books on 3D game development, and I can honestly say this is the singular best I've read for beginning and intermediate game developers-- designers, artists, or programmers. If you want to start *MAKING* a game, and not just learn theory, *get this book*.



Product: Book - Paperback
Title: VBA Developer's Handbook, 2nd Edition
Publisher: Sybex Inc
Authors: Ken Getz, Mike Gilbert
Rating: 5/5
Customer opinion - 5 stars out of 5
Authoritative, expertly written, almost biblical !


I found this book to be just as useful for VB as I did for VBA. The ussue's discused are not as easy to find in competing texts. I would not recommend this book to people who are just starting to develop application however. After a little experience with VBA integration al-least is needed to fully understand this textbook. GREAT JOB



Product: Book - Paperback
Title: JavaScript for the World Wide Web: Visual QuickStart Guide (4th Edition)
Publisher: Peachpit Press
Authors: Tom Negrino, Dori Smith
Rating: 3/5
Customer opinion - 3 stars out of 5
Easy to use scripts, but doesn't teach you Javascript


This book presents some Javascript basic concepts and offers code for some of Javascripts most common uses such as rollovers, cycling banners, and detecting browser plug-ins, etc. These are easy to use even for a beginner such as myself. The disappointment with this book is that it does not really teach you how to write your own Javascripts. This book is designed for those who want to quickly enliven their pages by using some of the scripts presented.