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Product: Book - Paperback
Title: Beginning JavaScript Second Edition
Publisher: Wrox
Authors: Paul Wilton
Rating: 2/5
Customer opinion - 2 stars out of 5
Call It Javascript For Dim

This book is intended for people who are new to programming at all,it is not for programmers beginners to javascript.It is good book for you if you do not know arrays,loops, database related topics(like sql)The topics are explained twice always ,first when the program is written and second after the code ends!!!It took long time for me to finish only primitives to extract what is already new for me.The book ends while I need it to be starting as practical examples for our real site construction needs.
However the book is excellent language written , will organized and you can know what is javascript after 900 pages reading.
If you are looking for a book to till javascript techniques and master it faster,Keep shopping around.

Product: Book - Paperback
Title: Designing Web Usability : The Practice of Simplicity
Publisher: New Riders Press
Authors: Jakob Nielsen
Rating: 3/5
Customer opinion - 3 stars out of 5
Some Good Points, But It's Not the Gospel

Some very good points (at least for someone with little or no experience). But I do find Nielsen absoluteness a little annoying. He doesn't just give his experiences and make suggestions, he gives commandments. I just don't think there are too many absolutes when it comes to designing for the web.
Another annoying thing is how he can see the future so clearly. I always get a red flag when someone says "In 5 years the web WILL be [insert prediction here]"
Still a worthy read, but it's not the gospel.

Product: Book - Paperback
Title: Introduction to 3D Game Programming with DirectX 9.0
Publisher: Wordware Publishing, Inc.
Authors: Frank D. Luna
Rating: 5/5
Customer opinion - 5 stars out of 5

I can't recommend this book more to those who want to start learning Direct3D game progamming. It elegantly hide the details of COM, Windows programming, etc. for those untrained in these fields, so it's very focused and can get ppl started quickly. The author really explains D3D from a beginner's perspective, and with his own understanding instead of copying chunks of texts from the SDK doc like some other titles on the market do. Of course this book alone won't get you become D3D expert, but it definitely does its job as the bridge that introduce you to the road on becoming an expert. Gone are the days when you were overwhelmed by the complexity and unrelavant or unnecessary details of the SDK doc or some advanced textbook and don't know where to start--grab this book at all cost. Last but not least is its accompanying website where you can post questions and discuz related topic with other dudes and the author. And the author's responses to my questions(I guess to others' questions too) are nothing short of just fast and to the point. He answered EVERY question I asked on the forum, and EVERY time his answer could solve my problem. I mean after reading this book, I think books owe their readers if they don't also provide such excellent service to their customers.

Product: Book - Paperback
Title: Pokemon Ruby & Sapphire : Prima's Official Strategy Guide (Prima's Official Strategy Guides)
Publisher: Prima Games
Rating: 5/5
Customer opinion - 5 stars out of 5
An Essential!

Not having a vast variety of player's guides to choose from, I compared this guide to one other, the one offered by Brady Games. The most essential difference that I could notice between the two guides that made me purchase this one by Prima instead is the lack of a Pokedex.
The Pokedex is highly detailed, describing the various strengths and weaknesses of 200 Pokemon (obviously not including all the ones found in the various Pokemon versions, but only the ones found in Ruby/Saphire versions). The Pokedex also describes every move a Pokemon can learn, and at what level it learns the move and what level it evolves to it's higher form. Some of the old favorites such as Geodude and Machop can only evolve to their final form through a link cable with another Pokemon player. Fear not, if you have no buddies around that have the game (or that can admit to having the game), yet you still want to "catch 'em all", you could just focus on catching all the Pokemon specific to your version of the game.
The guide also has a nicely detailed walkthrough, saying what Pokemon can be found in what areas of the game and telling you the easiest method of getting through the basic premise and heading on to battle the Elite Four. It also gives you handy guides on the items and and their prices offered by each town that you pass, so you can just turn to your guide to find the item you need, rather than FLYing from city to city trying to find that specific item.
But wait, there's more! (Sounds like those tv ads, huh?) Well, I thought the guide very handy for Pokemon Contests, as I find the Contest Hall a fun little place to compete in every now and again. You'll also find detailed descriptions of every field move that a Pokemon may use, and also descriptions of how these moves work during Appeal Time in Pokemon Contests.
I can't imagine another guide comparing to the quality of work I've come to trust from Prima. To truly master the game (you'd be surprised how many things are so easy to miss), you need this guide. So what are you waiting for? Click "Add to Shopping Cart!"