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Product: Book - Paperback
Title: Dynamic HTML: The Definitive Reference (2nd Edition)
Publisher: O'Reilly
Authors: Danny Goodman
Rating: 5/5
Customer opinion - 5 stars out of 5
Best I have ever seen on dHTML

This is the best DHTML Reference that I have seen. If you are already familiar the basics and just need a reference then this is the book for you.

Product: Book - Paperback
Title: ARM Architecture Reference Manual (2nd Edition)
Publisher: Addison-Wesley Professional
Authors: David Seal
Rating: 4/5
Customer opinion - 4 stars out of 5
3 Reasons to buy in spite of the free ARM PDFs

Most everything here is in ARM's free databook PDFs. So why buy it? (1) It is cheaper than printing those huge PDFs. (2) It is easier to read. (3) It gives some history and tips that are difficult to find in the PDFs, but help us all write better code.
One complaint: poor binding. Manuals should be bound so they lay flat on a desk and stay open to the page being referenced. The fact that my cheif complaint has nothing to do with the content says volumes about this book.
Good buy.

Product: Book - Paperback
Title: The Guru's Guide to SQL Server Stored Procedures, XML, and HTML (With CD-ROM)
Publisher: Addison-Wesley Professional
Authors: Ken Henderson
Rating: 5/5
Customer opinion - 5 stars out of 5
The only SQL book I regularly use

I have a lot of different SQL books. This is the only one I regularly turn to. It is chalk full of useful info, and you should read if you want to program professionally with Sql Server.

Product: Book - Paperback
Title: 3D Game Programming All in One (Course Technology PTR Game Development Series)
Publisher: Muska & Lipman/Premier-Trade
Authors: Kenneth C Finney
Rating: 5/5
Customer opinion - 5 stars out of 5
Awesome For What It Is

But was is it? To answer that I will first say what it's not: An all-in-one guide to 3d programming. Far from it.

I would, however, say this book is *the* title to pick up if you are serious about making games using Garage Games' "Torque" engine (the engine behind the "Tribes" series). This book *is* the definitive all-in-one beginners guide to creating 3D games with Torque. I I have been making online games professionally for the last 5 years and I can tell you from experience that no single individual has a chance in the proverbial hell to achieve a high production value, AAA Massively Multiplayer title (which seems to be the first thing on many people's mind).

MMO's are out of the grasp of 99.9999% of all indie developers. Fun, exciting and *profitable* multi-player games, however are well within the reach of one or few indie developers. The Torque engine gives you to the tools you need to develop a top-end multi-player 3D game. There are a *lot* of issues to be considered in such a game, but most of them are gracefully handled by the Torque engine.

In this book you will learn how to harness the various tools within this engine... all in one book. :)

I wholeheartedly recommed this book and this engine for anyone with some programming background interested in making a game within a reasonable amount of time. The engine is only $100 bucks (no royalties unless you make over a quarter of a million bucks on the game) with all of the source code, but you get a copy of the engine on the CD included with this book.

Definitely pick this one up