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Product: Book - Paperback
Title: Programming Perl (3rd Edition)
Publisher: O'Reilly
Authors: Larry Wall, Tom Christiansen, Jon Orwant
Rating: 5/5
Customer opinion - 5 stars out of 5
Wonderful as a reference, REALLY obscure as a tutorial

This is a great reference book if you know Perl, but as an introduction I'd recommend Learning Perl instead.

Product: Book - Paperback
Title: JavaScript: The Definitive Guide
Publisher: O'Reilly
Authors: David Flanagan
Rating: 4/5
Customer opinion - 4 stars out of 5
invaluable javascript reference

a wonderful guide to javascript... has a great reference in the back. covers browser compatability, form validation, dynamic html. a little vague on using cookies. provides many examples of code, and points out potential stumbling blocks. Much better than anything by that putz Danny Goodman.

Product: Book - Paperback
Title: The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Publisher: Three Rivers Press
Authors: Steven L. Kent
Rating: 5/5
Customer opinion - 5 stars out of 5
A Must-Buy for Gamers and a Must-Read for Businessmen

I love to read about video games, and I pretty much devour everything I can find on the subject. So I became excited when I heard about the release of this book, written by one of America's most beloved (and yet perennially controversial) video games journalists. Steve Kent's MSNBC, USA Today and Next Generation columns are always honest and a bit quirky, which is a good combination from my perspective.
When I buy books, especially ones with the word "ultimate" in the title, I expect a lot. This book, a properly edited and indexed version of Mr. Kent's self-published "The First Quarter," absolutely delivers on its title. As a telling of history, The Ultimate History of Video Games is not pretentious, nor is it heavily opinionated, and those are among its greatest assets. The approach: interview nearly every major decision-maker involved in video gaming and let their words tell the 25-plus-year story of the industry.
And Ultimate History actually tells the WHOLE story. It's not just about Nintendo. It's not just about 10 years worth of old arcade games. It covers everything -- from before the dawn of video games to just before the releases of the Xbox and Gamecube. Plus it does so without pulling any punches. It's a big thick book with a lot of previously undisclosed information. Fans of The First Quarter will even find some surprising new additions inside, too.
This is the sort of book you stay up all night reading and then consult again whenever you're talking with your friends. And it's also the sort of book that ANY person considering a career in video games, especially the gaming business, really has to read. These are the reasons it rates a "buy" instead of a "borrow" or a "skim." I keep a copy on my shelf at work.

Product: Book - Paperback
Title: C by Dissection: The Essentials of C Programming (4th Edition)
Publisher: Addison Wesley
Authors: Al Kelley, Ira Pohl
Rating: 1/5
Customer opinion - 1 stars out of 5
Terrible at best

I am a student who also (like some other people who reveiwed this book) had to use this text in our beginning c class. We as a class found several errors (especially the way the 'printf' statements are shown) as well as other errors. This book seems to be a tutorial on c that assumes you already know c (funny isn't it) I am here searching for this book just to give this one in particular a bad reveiw. Don't waste your money, in fact in my opinion you would be better served buying teach yourself c in 24 hours. it's even cheaper than this one and it gives newbies like me a better chance in learning c without an easy to follow book as a primer you could never learn or would skip over valuable parts of the c language then I suggest that you move on to more advanced books but leave this one alone...you'll thank me later.