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Product: Book - Paperback
Title: Voice & Data Communications Handbook (Standards & Protocols)
Publisher: McGraw-Hill Osborne Media
Authors: Regis J. Bates, Donald W. Gregory
Rating: 1/5
Customer opinion - 1 stars out of 5
Boring, full of redundant silly and unrealistic examples!!


I purchase and review a large number of technical books from the fields of voice and data communications every year, and I can easily state that this book is one of the best introductory texts I've encountered. The authors have chosen a wide range of topics to discuss, but they never lose sight of the importance of providing a reasonable depth of coverage for each topic.
Similiar texts I can recommend include "Systems and Networks" by Ray Horvak and Mark Miller, Newton's Telecom Dictionary, by Harry Newton, and for a more sophisticated review of communications: "Emerging Communications Technologies" by Uyless Black and "Enterprise Networking: Data Link Subnetworks" by James Martin



Product: Book - Paperback
Title: Creating Motion Graphics with After Effects (With CD-ROM)
Publisher: CMP Books
Authors: Trish Meyer, Chris Meyer
Rating: 5/5
Customer opinion - 5 stars out of 5
Truly a good book that exceeded my expectations


I have clarified, reviewed, and learned in a matter of hours with this book, things that have (and would have) taken years of savvy experience to learn otherwise. The topics and issues that are dealt with are right on the money. This is the kind of stuff that After Effects users can use practically ----- to quickly transform sessions of repeated trial and error and guesswork into a professional level of understanding and usability. Listen to what everyone else is saying here. This book is a masterpiece in that it takes well experienced information, that you'd only wish you could find in any book or magazine, and lays it all out in a simple and direct fashion-----well worth the money



Product: Book - Paperback
Title: HTML Utopia: Designing Without Tables Using CSS
Publisher: SitePoint
Authors: Dan Shafer
Rating: 1/5
Customer opinion - 1 stars out of 5
Avoid this one


Dan Shafer is truly a guru. From the first day I landed this book on my shelf, my already enlightened eyes were opened wider to CSS and standards-based web design. Within days, I reinvented my company site from a patchwork of standards and usability blemishes to an all CSS/content-and-presentation-separated site.
Thank you Dan and thank you Sitepoint for another great release.



Product: Book - Paperback
Title: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
Publisher: Addison-Wesley Professional
Authors: Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, OpenGL Architecture Review Board
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent place to start learning 3D programming


Before I started reading this book, I tried learning from the Direct3D on-line documentation. I had no previous knowledge in polygons at all. I had managed to hack up an unlit polygon, but I still never knew what I was doing. After much frustration (help files are never helpful) I decided to bite the bullet and buy a book on OpenGL. This book has been the best investment I have made so far to my programming career. Even if you want to use a different 3d API, you should start with this book, because OpenGL is EASY to learn. In fact, I can even understand D3D documentation now!