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Product: Book - Paperback
Title: Code Complete
Publisher: Microsoft Press
Authors: Steve McConnell
Rating: 4/5
Customer opinion - 4 stars out of 5
Good Book, but needs an overhaul...


I received this book from a friend as 'the definitive word' in Software Construction. I took it home and read about 4 pages before I put it back down and wondered what was Slashdot. Slowly and surely I have been reading it, a chapter at a time.
The book is good, and as you get deeper into it, it provides some helpful checklists to use as you construct code. Examples abound of good and bad code, but, being a 'newcomer' to the computer world, the mostly Pascal examples are sometimes worthless to me.
Being a Java programmer I wish that there was an overhaul of this book to include UML and more on OOP then what it currently has.
A section on the accelerated development cycle of the web would be good too.
If you work for a large IT Firm, and/or you find yourself in charge of software development at your company, this can be a good book to read, and a helpful guide.
YMMV.



Product: Book - Paperback
Title: Essential .NET, Volume I: The Common Language Runtime
Publisher: Addison-Wesley Professional
Authors: Don Box
Rating: 5/5
Customer opinion - 5 stars out of 5
great book


Don provides excellent coverage of how the CLR actually works, If you have any interest in what's going on under the covers, this is the book for you.



Product: Book - Paperback
Title: 3D Math Primer for Graphics and Game Development
Publisher: Wordware Publishing, Inc.
Authors: Fletcher Dunn
Rating: 5/5
Customer opinion - 5 stars out of 5
Just what I wanted


This book is very nice. I have not read it all the way, but it starts with a quick refresher on basics, then starts you learning 2D math and brings it into to 3D math. It has a lot of equations and math, but also examples of how to code them in c++ also.

This book is a great choice to get your math up to scratch for programming any 3D graphics/game project.



Product: Book - Paperback
Title: The Data Warehouse Lifecycle Toolkit : Expert Methods for Designing, Developing, and Deploying Data Warehouses
Publisher: Wiley
Authors: Ralph Kimball, Laura Reeves, Margy Ross, Warren Thornthwaite
Rating: 5/5
Customer opinion - 5 stars out of 5
A concise depiction of data warehousing methodology.


This book is the second in a series from the author and more concisely describes not only data warehouse methods, but also the pitfalls. Most people unfamiliar with data warehousing methods think it is simply "cloning" data. As the president of a company who implements data warehouses, we concur with Mr. Kimball and the fact that data warehousing is a "process" and the users of the data warehouse are the single most important criteria to building it. Mr. Kimball takes you through the difficult task of determining your "readiness" for a data warehouse and walks you through the entire process. This book is not for novices, but rather for the experienced individual(s) interested in exploring methods for implementing a solution that historically has at least a 50% chance of failure before it even begins. This book is an architects blueprint, crystalizing the reasons for such a high failure rate and how to avoid the common pitfalls. It won't build the data warehouse for you, but it should be mandatory reading for anybody involved in a data warehouse project.