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Product: Book - Paperback
Title: Building Robots With Lego Mindstorms : The Ultimate Tool for Mindstorms Maniacs
Publisher: Syngress
Authors: Mario Ferrari, Giulio Ferrari, Ralph Hempel
Rating: 5/5
Customer opinion - 5 stars out of 5
Nice


I am not ashamed to admit that I am 28-going-on-29 and I absolutely love this book. It is very well written and highly detailed. As a Mehanical Engineer with 6+ years work experience I was certain that this book wouldn't live up to the expectations that the first few pages that I read in the book store led me to develop. Was I wrong!! This book's simplified expanation of engineering concepts is unmatched. From Lego block geometry to gearing setup and programming. This book has it all if you'd like to go beyond the few missions that the mindstorm kit comes with. Don't be mistaken this book has no step-by-step instructions for building robots. It only introduces "snippet" to get your creative "juices" flowing. My understanding of Legos and their use has been greatly enhanced. To make things even better, the authors includes useful information on other Lego parts that are not included with mindstorm that are very important, i.e. light sensors, hydraulics, etc. If you are looking for a reference book to help you build better Lego creations, this book is it!!



Product: Book - Paperback
Title: Tricks of the Windows Game Programming Gurus
Publisher: Sams
Authors: Andre Lamothe
Rating: 5/5
Customer opinion - 5 stars out of 5
A great book to add to any game programmers library


After first purchasing the Black Art of 3d Game Programming byAndre, I realized that he wrote in a casual yet educated manner,making it easy to pick up rather than looking like some clever AI wrote the book. I would have to say that this is an excellent resource for a beginner or an experienced game designer, it is packed full of code, has a cd full of free articles on 3d design and graphics/sound effects, and Andre is even nice enough to throw in refresher courses in basic math and physics for those who need it-all in all it teaches you the framework of what you need to do to go beyond it, and that is what makes any book a best seller.



Product: Book - Paperback
Title: Gödel, Escher, Bach: An Eternal Golden Braid
Publisher: Basic Books
Authors: Douglas R. Hofstadter
Rating: 5/5
Customer opinion - 5 stars out of 5
literary style demonstrates book's themes


a cursory glance at a random passage of godel, escher, and bach, will likely appear to be jabberwocky, with its unapologetic, evolving vocabulary and sparkles of inside jokes based on such, this is ironic, because the right arm of this book is recursion, which implies that the whole is implied by each part, far from while reading, one most certainly must read godel, escher, and bach in its sequential order, too funny



Product: Book - Paperback
Title: Theory of Fun for Game Design
Publisher: Paraglyph
Authors: Raph Koster
Rating: 5/5
Customer opinion - 5 stars out of 5
Great insights... a little too defensive at times though


This book provides a very compelling framework for thinking about games and the psychology of engaging people in games. I found it very insightful as someone coming in from a related but different field. His insights resonate as being intuitive and on target.

There's a little bit of defensiveness of the industry which seemed off track though. The basic thesis is that any learning is good learning and playing games is about learning. That's fine, but I'm not sure it's a great argument -- it begs a reasonable countargument of "yes, but what about learning something more productive." All in all, the book would stand on its own merits as a great synthesis of the field without this defensiveness and is well worth the read and 5 stars.