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Product: Book - Hardcover
Title: Internetworking with TCP/IP Vol.1: Principles, Protocols, and Architecture (4th Edition)
Publisher: Prentice Hall
Authors: Douglas E. Comer
Rating: 5/5
Customer opinion - 5 stars out of 5
A Fantastic Introduction to TCP/IP


I thought I knew a lot about how TCP/IP worked internally, but after I got this book, I revised my opinion of myself. This is a fantastic book. Clearly written, with excellent diagrams and explanations. I found myself sitting in a comfortable chair, reading this book from cover to cover, strictly because I was learning so much about TCP/IP, and learning it so fast.
I cannot emphasize enough how clear the writing in this book is, and how helpful the diagrams are. If you are a System Administrator or a Network Administrator, this is absolutely required reading. I love this book!



Product: Book - Paperback
Title: C++ How to Program (4th Edition)
Publisher: Prentice Hall
Authors: Harvey M. Deitel, Paul J. Deitel
Rating: 2/5
Customer opinion - 2 stars out of 5
C++ How to Program (all editions)


This book starts out explaining the code in detail but stops one quarter of the way through it. This book has way too many code examples and not enough explainations of that code. I am very dissappointed with the book. Most of the necessary Include statements are not explained. When it came to covering object oriented programming, they refered to topics that were not explained until later chapters. The book seemed to be written backwards in some cases. Also, the important topics such as inheritance, virtual functions and polymorphism was terrible. No simple introduction class code to allow the student to gradually see how a class works. I would only recommend this book to a beginner in C programming.



Product: Book - Paperback
Title: C++ How to Program (4th Edition)
Publisher: Prentice Hall
Authors: Harvey M. Deitel, Paul J. Deitel
Rating: 2/5
Customer opinion - 2 stars out of 5
C++ How to Program (all editions)


This book starts out explaining the code in detail but stops one quarter of the way through it. This book has way too many code examples and not enough explainations of that code. I am very dissappointed with the book. Most of the necessary Include statements are not explained. When it came to covering object oriented programming, they refered to topics that were not explained until later chapters. The book seemed to be written backwards in some cases. Also, the important topics such as inheritance, virtual functions and polymorphism was terrible. No simple introduction class code to allow the student to gradually see how a class works. I would only recommend this book to a beginner in C programming.



Product: Book - Paperback
Title: 3D Math Primer for Graphics and Game Development
Publisher: Wordware Publishing, Inc.
Authors: Fletcher Dunn
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent.


I think this book is one of the best books I've purchased on programming. It covers everything in detail, and really helps things make sense. It's especially good for someone who can program and knows a 3D API already(like me). It also requires no more than high school algebra (which is excellent because I'm 14). The only thing it lacked was triangle to triangle collision detection and collision response, but that is perhaps beyond the scope of the book.