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Product: Book - Paperback
Title: Microsoft Outlook Programming, Jumpstart for Administrators, Developers, and Power Users
Publisher: Digital Press
Authors: Sue Mosher
Rating: 5/5
Customer opinion - 5 stars out of 5
High and Low Level Views


An excellent high and low level view of programming Outlook 2000/XP. For an experienced programmer, the majority of the chapters get right into the code/objects/events/models you'll need. The code examples are not "toys", but (fortunately) are brief enough to focus on the subject being discussed.Novice and experienced programmers will appreciate the overview of the VBA environment/language within Outlook. Reading this book answered specific questions I needed answered about customization, and erased that "where do I start" feeling I had about programming in Outlook. Great book!



Product: Book - Paperback
Title: Inside Com (Microsoft Programming Series)
Publisher: Microsoft Press
Authors: Dale Rogerson
Rating: 4/5
Customer opinion - 4 stars out of 5
Good Description but bad grammatical presentation


The book is a good one for a beginner in COM. The examples and the descriptions provided are good.
What makes reading slightly difficult, is the Grammatical mistakes in various sentences. This requires an effort by the user to rephrase and understand and then read ahead.
A little more effort than usual that is required in reading a book.



Product: Book - Paperback
Title: Microsoft Windows XP Professional Administrator's Pocket Consultant, Second Edition (Pro-Administrator's Pocket Consultant)
Publisher: Microsoft Press
Authors: William R. Stanek
Rating: 5/5
Customer opinion - 5 stars out of 5
Giving me a greater and better understanding of the XP .


Being new to Windows XP Professional I need to find books that will allow me to be able to get answers quickly and I don't want to spend a great deal of time looking for them. The pocket consultant is a blessing for me and for those just starting out with XP this may be a book you'll want to keep right by your side.

Being only 300 pages, don't be fooled into thinking this book can't possibly coverage every aspect of XP professional, it's not design for that. The content of the book is to give you coverage of the topics and areas within XP and answers questions from the foundation level.

Covering areas like administration, networking, setup and configuration, troubleshooting, monitoring devices, desktop support, toolbar configuration, laptop users, remote access connections, policies, the internet and VPNs, you'll have a very well rounded reference manual to work with.

Not written to be a Exam Prep type of book it does make a good source of information for the XP Professional exam, but you will need other material to fill in the details. Overall the book is easy to follow and does answer most of the basic to some intermediate questions. The only change I would make is making this book portable to the palm device.



Product: Book - Paperback
Title: Programming Role Playing Games with DirectX, Second Edition (Game Development Series)
Publisher: Muska & Lipman/Premier-Trade
Authors: Jim Adams
Rating: 3/5
Customer opinion - 3 stars out of 5
My head hurts


Some authors really need to debug their code better. I got the book thinking it would really help me and to some extent it has. It does explain the dirext X and Direct3d functions well, but trying to get his code working is difficult. He created a "game core" which has alot of his own personal code that, I would imagine, works on his machine, but when put to the test, fails to work on mine. Here's the errors I got from his classes and functions.

Compiling...
Core_Graphics.cpp
d:\temp game work\gamecore\core_graphics.cpp(368) : error C2660: 'Begin' : function does not take 0 parameters
d:\temp game work\gamecore\core_graphics.cpp(989) : error C2664: 'D3DXCreateFontIndirectA' : cannot convert parameter 2 from 'struct tagLOGFONTA *' to 'const struct _D3DXFONT_DESCA *'
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
d:\temp game work\gamecore\core_graphics.cpp(1004) : error C2039: 'Begin' : is not a member of 'ID3DXFont'
c:\dx90sdk\include\d3dx9core.h(296) : see declaration of 'ID3DXFont'
d:\temp game work\gamecore\core_graphics.cpp(1013) : error C2039: 'End' : is not a member of 'ID3DXFont'
c:\dx90sdk\include\d3dx9core.h(296) : see declaration of 'ID3DXFont'
d:\temp game work\gamecore\core_graphics.cpp(1034) : error C2660: 'DrawTextA' : function does not take 5 parameters
d:\temp game work\gamecore\core_graphics.cpp(2391) : error C2660: 'Draw' : function does not take 7 parameters
Error executing cl.exe.

Tile.exe - 6 error(s), 0 warning(s)

Plus his steps to building your direct x environment, specifically chapter 2, is disjointed and broken. I followed through the book and the simple program failed to work. I suppose I put something out of order, but since the auther doesn't specify any order I'm out of luck.

So, the requirements for this book are....
1. 2 yrs+ of C++ programming
2. Patience, and lots of it.
3. Alternate reference.