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Product: Book - Hardcover
Title: Solaris Internals: Core Kernel Architecture
Publisher: Prentice Hall PTR
Authors: Jim Mauro, Richard McDougall, Sun Microsystems Press
Rating: 5/5
Customer opinion - 5 stars out of 5
Good refrence for who like to work in deep with Solaris


This book with me since 6 months and I'm reading it from time to time when I want to understand something internally inside Solaris. I recommended this book for system engineers those wants to understand Solaris from inside out.



Product: Book - Paperback
Title: Advanced .NET Remoting (C# Edition)
Publisher: Apress
Authors: Ingo Rammer
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellant


I dont like reading computer books too much, but this book was really good. Every topic coverd is followed by an example. There is not a lot of worthless information that you find in a lot of books these days.



Product: Book - Paperback
Title: PMP Exam Prep (4th Edition)
Publisher: Rmc Pubns Inc
Authors: Rita Mulcahy
Rating: 5/5
Customer opinion - 5 stars out of 5
Read the book, took the test, and here's my review


PMP Exam Prep is an invaluable study aid for passing the PMP. Highly recommended.
I've been an IS project manager for over 10 years. I've studied Kerzner's book (good, but tedious) in preparation and the PMBOK, but took no courses or workshops. I studied PMP Exam Prep for 10 days immediately preceeding my exam. Read the book about 3 times. I took the test in 4 hours and got 168 of the 200 question correct. I think that the "study tips" in the book helped me get about 15-20 questions right that I might have otherwise missed. (your milage may vary) However, the book said to expect about 6 "math" questions and I had about 15. (All of which I got right) About half of the questions I missed were due to the test's wording which is tricky.
The book made me a bit more confident than I should have been, but is the best such book that I've come across. Expensive, but worth it especially if you haven't taken a review course. Good focus on PMI-isms (things important to PMI and passing the test that your experience as a PM may not help you) Also recommended: Principles of Project Management. With PMBOK, Principles, PMP Exam Prep, and the requisite 7,500 hours of PM experience you should be able to pass the PMP. Kerzner's book will also help if you have the time to read through it.
Good luck!



Product: Book - Hardcover
Title: Revised Core Rulebook (Star Wars Roleplaying Game)
Publisher: Wizards of the Coast
Authors: Bill Slavicsek, Andy Collins, J.D. Wiker, Steve Sansweet
Rating: 4/5
Customer opinion - 4 stars out of 5
Great book, but teamed up with Demigods????


I got the revised rulebook just so I could write this review. So, how has it changed? Armor is a lot cooler. It used to be only a dork would wear it. Now it allows you to reduce damage. This can be especially useful for reducing critical hit damage, since even high level characters can succumb to those.
The force characters are a little bit improved, as are force powers. Using skills instead of "powers" works really well under the d20 rules. (Roll for success, subtract some vitality for the effort).
Since I don't believe that the d20 system is very simple to begin with, I don't think vehicle rules are simple, either. Vehicle combat is now like character combat. Almost identical. That's not all bad. If you get used to the system, that's going to be a whole lot more convenient than the abstract system they had going in the original rulebook.
The tech specialist was a good addition to the character class list. I don't like the mastercraft skill that drains xp, though. (If you make a really good item, you lose experience.) First off, it is just dumb to drain experience for that. You'd think it would make you better at what you do. I recommend you nix that rule and just make mastercraft items cost more to make.
That's my updated $0.02.-----
I have played the WEG version of the game and liked it well enough. I have also played D&D and like it well enough. It really doesn't make any difference what system the game uses if the experience is good. That said, this book is not well done. Pretty pictures and "streamlining" are not enough.
The WEG game system allowed seamless integration of scenes that jumped from starships to vehicles to your own two (or four) feet. In fact, in the games I played, we had space battles, or at least space threats, almost every game. I don't see how this could have been overlooked in this version of the game. This is an almost unforgivable oversight for a professional game designer. Baffling.
Also, the force is somehow lacking in, well, force. For some reason the different races are also rather bland. I don't mind bland classes (you can always take a prestige class and bland classes tend to be customizable). The blandness in certain areas of the game is forgivable, I suppose, since WotC is trying so hard to make all classes/races equal.
I found the WEG-load of dice easy to add up and quick to reconcile against a (single) target number. In this new game (at high level), you may need to roll 5 attack rolls (actually, maybe even 7) in a single round and apply each roll to a target number to determine success. THEN you roll damage. This is not a streamlined version of the game. It is slower going and, at least in some cases (like space or vehicle combat), impossible.
The game is not all bad. The character classes allow some reasonable flexibility. (I actually like them bland.) Also, skills and feats work fine for SW, just like they do in D&D. Even force-based skills are fine. I won't say I like the force-based feats and the acquisition of them as a jedi-class character, but it is adequate...