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Product: Book - Paperback
Title: Oracle E-Business Suite Financials Handbook (Osborne ORACLE Press Series)
Publisher: McGraw-Hill Osborne Media
Authors: David James, Simon Russell, Graham H. Seibert
Rating: 3/5
Customer opinion - 3 stars out of 5
A lot of sizzle, very little steak.


The book is obviously written by two men who love Oracle. The book is very fluffy, and won't really help anyone who doesn't already have a good understanding of the applications. It does document the functionality of the application well.



Product: Book - Paperback
Title: SIP Demystified
Publisher: McGraw-Hill Professional
Authors: Gonzalo Camarillo
Rating: 5/5
Customer opinion - 5 stars out of 5
The best SIP book for beginners


SIP Demystified covers not only SIP protocol itself but also why SIP is so good in Internet world. That would help us to understand SIP so much. Especially, this book is recommended to, like me, those who are moving from switched voice into a data networking environment as editorial reviewer says.I hope that SIP Demystified will be translated into Japanese soon for my colleagues or friends.



Product: Book - Paperback
Title: Beginner's Guide to DarkBASIC Game Programming
Publisher: Muska & Lipman/Premier-Trade
Authors: Jonathan S. Harbour, Joshua R. Smith
Rating: 5/5
Customer opinion - 5 stars out of 5
A note from the author


"Congratulations, you have just found the one and only book you will need to learn the basics of game programming!"

I decided to comment on this book (now 2 years after release) in order to clear up some misconceptions about it. We had to choose between two approaches for this book, to either follow the goal we set out to meet with this book, or to truly delve into the capabilities of DarkBasic. The publisher wanted an entry-level book for their game development series, so this book filled that role. As the title suggests, this is a "Beginner's Guide" to game programming. The title is somewhat confusing because DarkBasic is the tool we used, not the focus of the book. DarkBasic was just the means for teaching this course in game programming--for an audience with absolutely no experience. This book is being used as a first-semester textbook in some middle and high schools.

The unfortunate result of this decision is that DarkBasic fans wanted more of a comprehensive manual for DarkBasic, something to show them how to take advantage of the advanced features of DarkBasic. But what you must understand is that DarkBasic Pro was not even released yet when we completed this book. We had to struggle to queeze in DBPro support at the last minute before the book was printed. Most of the projects in the book are available on the CD-ROM for DBPro as well, with code changes made to suit those programs for DBPro. Most of the code from DarkBasic does run fine in DBPro without modification.

To address some of the harshest reviewers, I will say this: Look at the title; what did you expect, to learn how to write Quake III by reading this book? The title is not "Quake III Programming with DarkBasic" is it? It says "Beginner's Guide". Look at the title again--if it doesn't meet your needs, then the fault is your own for making a poor decision. I find that the same sort of people who complain about this book are the same people who will tell a beginner to "RTFM" instead of trying to be helpful--and I disagree with that attitude. To be honest, if you have enough experience to complain about the content of this book, then it was clearly not written for you, and the fault is your own. I would not buy a C primer if I already know C--and then complain about it! This book's title is all you need to judge whether you will benefit from reading it.

That explanation aside, I hope you will see this book for what it is, not what you want it to be. This book succeeds as a "Beginner's Guide" to game programming first and foremost, and secondly, as a DarkBasic reference (note that a language reference is available on the CD-ROM). The last chapter teaches you how to write your own 3D multiplayer car combat game called Crazy Carnage, which you can play against a friend over the Internet.

If you are a complete beginner, I think you will enjoy this book, because it is very patient, moves along at a slow pace, and describes the basic concepts of computer science like a mentor tutoring an apprentice. I think you will enjoy the nature of this book if you are in need of a no-pressure introduction to programming--because the CD-ROM includes a trial version of DarkBasic.

The Foreword by Lee Bamber--the creator of DarkBASIC--describes the goal of this book succinctly well: "Let's suppose a few years from now a programmer working for a game company...will mention the early days, and how a little-known language called DarkBASIC inspired him to great things. Might that programmer be you?"

"Will YOU write the next blockbuster game with DarkBASIC?" Take a look at the table of contents below to see the subjects that you will learn about in this book.

Part I: The Basics of Computer Programming
1: Welcome to DarkBASIC
2: Introduction to Computer Programming
3: Basic Commands, Variables, and Data Types
4: Characters, Strings, and Text Output
5: Looping Commands
6: Making Programs Think: Branching Statements and Subroutines
7: More Power To The Numbers: Data Sequences and Arrays
8: Number Crunching: Mathematical and Relational Operators and Commands

Part II: Game Fundamentals: Graphics, Sound, Input Devices, and File Access
9: Basic Graphics Commands
10: Game Graphics: Learning To Use Bitmaps
11: The Art of Using Animated Sprites for 2D Games
12: Programming the Keyboard, Mouse, and Joystick
13: Adding Sound Effects To Your Game
14: Playing Some Tunes: CD Audio, MIDI, and MP3 Music
15: Loading and Saving Information Using Files
16: Playing Intro Movies and Cut-Scenes

Part III: Advanced Topics: 3D Graphics and Multiplayer Programming
17: Fundamentals of 3D Graphics Programming
18: Multiplayer Programming: The Crazy CARnage Game





Product: Book - Textbook Binding
Title: Routing TCP/IP Volume I (CCIE Professional Development)
Publisher: Cisco Press
Authors: Jeff Doyle
Rating: 5/5
Customer opinion - 5 stars out of 5
Execellent Read


I found this book a good and enjoyable read, it explains routing so well and technical details are so easy to understand.
Would recommend it any day, particularly if you are a CCIE candidate!
Nice one Doyle.