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Product: Book - Paperback
Title: Learning Web Design, 2nd Edition
Publisher: O'Reilly
Authors: Jennifer Niederst
Rating: 5/5
Customer opinion - 5 stars out of 5
Awesome for beginners


The reviewer/teacher that posted on April 11, 2001 is right on the mark. This book says nothing on Forms. However, it is a good book explaining the ins-out of the rest of the stuff to a degree. But I feel it spends too much time on hypothetical questioning & marketing your pages, which is good I suppose but a waste of time when most of what she says is common sense. I already knew HTML before going into this book & it shows some new helpers that weren't there before. She doesn't address the pitfalls of many HTML situations like nested tables or backgrounds in cells in nested tables in older browsers (well not that old). The publishing company QUE wrote a book on HTML and it was much better. The whole HTML/web design coding is changing pretty fast with XML/XHTML, & CSS arrising, this book is no better than QUE's published 5-7 years ago. I do not recommend this book. Oh yeah one more thing, it has cheap binding, mine is already falling apart!



Product: Book - Paperback
Title: What Video Games Have to Teach Us About Learning and Literacy
Publisher: Palgrave Macmillan
Authors: James Paul Gee
Rating: 5/5
Customer opinion - 5 stars out of 5
Teachers and Administrators should read this book.


As a science teacher, I have asked myself (as Gee points out...many teachers and parents do) why it is that the same students who sit listlessly in my classroom will go home and spend upwards of 8 hours engaged in frusterating video-game play.
Gee effectively answers this question and makes a strong case in favor of video games being more akin to agents of learning (like recreational reading) as opposed to mindless entertainment (like really dumb movies).
Videogames are an interesting window through which we can study issues such as learning theory, motivation, and development of expertise. Fellow game players will recognize themselves in Gee's descriptions of what makes games so compelling, and nonplayers will be surprised by how far games have come since PacMan. I recomend this book to parents, administrators, and anyone else interested in education.



Product: Book - Paperback
Title: JavaScript for the World Wide Web: Visual QuickStart Guide (4th Edition)
Publisher: Peachpit Press
Authors: Tom Negrino, Dori Smith
Rating: 3/5
Customer opinion - 3 stars out of 5
Why hast thou forsaken JavaScript?!?!


Ok, so here is how to do something cool with your website in JavaScript. Oh, it doesn't work quite the way you want, you say? Well too bad - here is another cool thing you can do with JavaScript. Thats pretty much how your experience is going to be it you buy this book with the intention that it will teach you JavaScript. This book should not be used as a teaching tool. It may be useful for the individual who wants to see how some interesting things are done in JS, but the examples given are all pretty much standard examples with no variations given. It would be nice to see something different than what is available for free on the web. In this books defense it does do a good job of explaining the examples, but I would recommend it as a companion, not as a standalone teaching tool. If you get this book I would highly recommend taking a look at a good refrence like Wrox's Instant JavaScript, good read and full of good code.



Product: Book - Paperback
Title: Grand Theft Auto: San Andreas Official Strategy Guide (Signature)
Publisher: Bradygames
Authors: Tim Bogenn, Rick Barba
Rating: 4/5
Customer opinion - 4 stars out of 5
A helpful guide but a few errors here and there


This is a much needed accessory for those who want to complete the game to the fullest. It details every mission and helps you get all the hidden goodies but there are a few things that stand out.

The walkthrough is incredible! No matter what people say, this guide has INCREDIBLE depth to it. So big and exhaustive. Every mission is covered to the fullest but that makes for some of the errors the guide has.

GTA: San Andreas is a HUGE game. How could you possibly expect an error-free guide? Well, you can't. There are a couple of screenshots that are misplaced and the guide encourages you to use them. Most screens are pretty clear and are clearly visible.

Touching on the items being off by a bit, this is because of how the map is. It doesn't matter that the item is a few centimeters off, what matters is that the item is in the general area of where the guide advises you to go, and they are.

The maps themselves could use a bit of a touch up. They don't feel as detailed as they could be but luckily there is a fold out map that is much bigger and easier to navigate by.

There is one last problem I have with the guide. Aren't strategy guides expensive enough as it is? They already cost $15! This one cost $17 dollars and its only because the PAGES are thicker, NOT the lentgh. The guide is 272 pages (the same amount of pages as the BradyGAMES FFX guide) and cost more than other guides that are this many pages (with the exception of Star Ocean). Hopefully BradyGAMES doesn't go down this path for too much longer because over time, the two dollars can add up.

Overall, this is a good guide for an outrageous price. But for some people its worth it. You will get a lot out of this game with the guide so try not to pass it up.