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Product: Book - Paperback
Title: Game Coding Complete, Second Edition
Publisher: Paraglyph
Authors: Mike McShaffry
Rating: 2/5
Customer opinion - 2 stars out of 5
One big gripe...

For a complete book it is heavily lacking in many areas... if you want something more complete check out the Introduction to 3D Game Programming with DirectX 9.0 book, its much better. This book is way too much theory and hype by the old Ultima online designers and their poor coding tales.

Product: Book - Paperback
Title: Gödel, Escher, Bach: An Eternal Golden Braid
Publisher: Basic Books
Authors: Douglas R. Hofstadter
Rating: 5/5
Customer opinion - 5 stars out of 5
Good for CS undergraduates, but not for graduates

This book surely is a must-read for computer science students, especially undergraduates. GEB explains the most important research topic in 20th century mathematics - "self-reference." The explanation is succinct and his writing style is very attractive. I think the value of this book should be evaluated on his `theory of intelligence' based on self-reference, but the popularity of this book seems to stem from the fact that it explains the abstruse topic "self-reference" understandably. But be warned. If you are reading this book just for the understanding of Goedel's theorems or computabilty thoery (just as I once was) and you are a CS graduate, I'd like to recommend that you should read more rigorous mathematics books, such as Kleene's or Barwise's logic book, rather than this "general science" book. GEB does not give us a full or rigorous understanding of the subject just like Steven Hawking's "History of Time" does not give us a rigorous understanding of the theory of relativity.

Product: Book - Paperback
Title: Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours
Publisher: Sams
Authors: Phillip Kerman
Rating: 5/5
Customer opinion - 5 stars out of 5
Very Well Made

I have recently read 'Teach Yourself Macromedia Flash MX in 24 Hours'and found it an extremely well written book. As a novice with Flash, I found Phillip Kerman's explanations very easy to understand and his tasks easy to follow. As a beginner's text I found the book exceptional, although that is not to say that the book is only for beginners. Potentially complex tasks such as using ActionScript to develop Flash movies are explained well.
Phillip Kerman's writing style is open and informative. It is obvious that he has a broad understanding of how Flash MX works, both from a technical viewpoint as well as a user's viewpoint. He provides valuable insight into various aspects of Flash MX which are not available in other areas such as Help files etc. He provides alternatives to performing various tasks, as well as highlighting Flash MX's keyboard shortcuts to improve your efficiency.
I highly recommend this book as both a way to learn how to use Flash MX and also as a very useful reference text when developing in Flash MX.

Product: Book - Hardcover
Title: Numerical Recipes in C : The Art of Scientific Computing
Publisher: Cambridge University Press
Authors: William H. Press, Brian P. Flannery, Saul A. Teukolsky, William T. Vetterling
Rating: 2/5
Customer opinion - 2 stars out of 5
Stupid conventions applied

This is an incredible book. It doesn't just compile algorithms (recipes), it explains how they work. These explanations are crystal clear. You don't have to be a math whiz to follow the discussion, they use plain language and clear logic.