Sponsored links


Valid XHTML 1.0!
Valid CSS!



Product: Book - Paperback
Title: The Practice of Programming
Publisher: Addison-Wesley Professional
Authors: Brian W. Kernighan, Rob Pike
Rating: 3/5
Customer opinion - 3 stars out of 5
Entertaining reading


This book won't teach you how to program. It won't teach you how to solve that one problem you've been struggling with for days. It won't revolutionize your programming practice. It will, however, be entertaining reading. Pike and Kernighan obviously have a story or two to tell, and they relate to them in their suggestions for programming practices. For anyone with practical experience most things will be fairly basic and obvious. No one is ever a complete programmer though, and there are tidbits you will pick up here and there.
I would mostly recommend this book to someone who enjoys reading a little bit of entertaining computer history and like to hear about Kernighan's and Pike's own experiences in becoming experts of programming.



Product: Book - Paperback
Title: Building Web Solutions with ASP.NET and ADO.NET
Publisher: Microsoft Press
Authors: DINO ESPOSITO (WINTELLECT), Dino Esposito
Rating: 1/5
Customer opinion - 1 stars out of 5
Don't buy it!


I'm a ASP.NET database developer and this book is filled will many of the examples that I need.
If you read or run the code on the CD while your read the book, you will learn at a very fast rate.
Way to go Dino. Thanks for all the help.



Product: Book - Paperback
Title: What Video Games Have to Teach Us About Learning and Literacy
Publisher: Palgrave Macmillan
Authors: James Paul Gee
Rating: 5/5
Customer opinion - 5 stars out of 5
Presenting thirty-six learning principles


What Video Games Have To Teach Us About Learning And Literacy by James Paul Gee (Tashia Morgridge Professor of Reading, Department of Curriculum and Instruction, School of Education, University of Wisconsin-Madison) is a controversial yet thought-provoking look at interactive games and what can be learned from them. Persuasively presenting thirty-six learning principles that are built into good interactive video games, and contemplatively studying everything from issues of forming identity, to the acquisition of problem-solving skills, to learning non-verbal cues, What Video Games Have To Teach Us About Learning And Literacy sheds considerable light in a most extraordinary way on this rapidly evolving and increasingly pervasive aspect of American popular culture in the twenty-first century.



Product: Book - Hardcover
Title: SNMP, SNMPv2, SNMPv3, and RMON 1 and 2 (3rd Edition)
Publisher: Addison-Wesley Professional
Authors: William Stallings
Rating: 1/5
Customer opinion - 1 stars out of 5
Why is this book getting good reviews?


I bought the book because it has good reviews. I do not agree with the good reviews. I have read the book back to back, and I feel that the author has made the subject more difficult. It is a typical approach where less amount of material is beaten up again and again. I am an advanced developer in SNMP and related topics. I think that the author wants to make the book more difficult to read because he wants the readers to think that it is thorough. It is not a simple book to understand, especially if you want to implement SNMP on systems. A more direct approach is required and I would welcome a book which makes things more simple. Organisation of the book is also not very good. I'd really not advise people to buy this book, if they find any other