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Product: Book - Paperback
Title: XSLT : Programmer's Reference (Programmer to Programmer)
Publisher: Wrox
Authors: Michael Kay
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent Tutorial and Reference publication


As always, another great book from Wrox.
If you want to tool-up on this excellent technology, then this book is for you. It has a complete reference of XSLT, including excellent examples of each XSLT element (i.e. sample code, usage scenarios, and cross-references to other helpful topics).
I would have liked more information on XSLT Engines, however the one chapter provides enough detail to get started. I suggest using Xalan for your XSLT Engine.



Product: Book - Paperback
Title: Core Servlets and JavaServer Pages, Vol. 1: Core Technologies, Second Edition
Publisher: Prentice Hall PTR
Authors: Marty Hall, Larry Brown
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent coverage of tag libraries


...contains the deepest and most accessible introduction to JSP tag libraries that I've seen. If you are interested in designing custom tag libraries, the author's complete, step-by-step walkthrough can't be beat.



Product: Book - Paperback
Title: Core Servlets and JavaServer Pages, Vol. 1: Core Technologies, Second Edition
Publisher: Prentice Hall PTR
Authors: Marty Hall, Larry Brown
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent coverage of tag libraries


...contains the deepest and most accessible introduction to JSP tag libraries that I've seen. If you are interested in designing custom tag libraries, the author's complete, step-by-step walkthrough can't be beat.



Product: Book - Hardcover
Title: Computer Graphics: Principles and Practice in C (2nd Edition)
Publisher: Addison-Wesley Professional
Authors: James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes
Rating: 5/5
Customer opinion - 5 stars out of 5
GREAT FOR EXPERIENCED CODERS, CONFUSING FOR BEGINNERS


This is one of the Books on Computer graphics, for advanced users and with a high mathematical background otherwise you won't do it, this book is saturated of mathematical explanations and theory about computer graphics, so this contains all the theory stuff, if you are looking for a more practical book look for Michael Abrash Black Book...