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Product: Book - Paperback
Title: Teach Yourself HTML 4 in 24 Hours
Publisher: Sams.net
Authors: Dick Oliver, Molly Holzschlag
Rating: 5/5
Customer opinion - 5 stars out of 5
Move Beyond Web Building Software


I started creating web pages over a year ago with a web building software package. It seemed great until I wanted to expand my page and add new things. The software made it frustrating so I looked into HTML books and bought Sams Teach Yourself HTML4 in 24 hours. Now I am creating 99% of my webpages in HTML code that I write myself (No special software needed)and have total control on what I see and where it is placed. I am about to take an Advanced Web Page Course for a certificate and Sams Teach Yourself HTML4 covers everything needed for this ... course and more! This book is a must for anyone who wants to learn HTML who has No Experience with HTML and Web Design to start with!



Product: Book - Paperback
Title: DNS and BIND, Fourth Edition
Publisher: O'Reilly
Authors: Paul Albitz, Cricket Liu
Rating: 5/5
Customer opinion - 5 stars out of 5
Only if you want the Best


For anyone how's interested or is dealing with DNS and in particular Bind. This is a must have. It's easy to read yet very complete. It also gives good pratical examples of building your DNS name space.



Product: Book - Paperback
Title: What Video Games Have to Teach Us About Learning and Literacy
Publisher: Palgrave Macmillan
Authors: James Paul Gee
Rating: 5/5
Customer opinion - 5 stars out of 5
Celebrating Games


I am involved with the entertainment industry and so I have seen first hand the impact of video games. Gee's book is about the ways in which good video games incorporate good learning principles, that is, how good games get themselves learned well and make learning part of the fun and engagement of playing.

This is so, as Gee claims, because if games can't be learned well or cease early on to involve any interesting learning, they will not sell well, either because they are unplayable by lots of players or boring. He also argues that the sorts of learning principles good games incorporate are well supported by contemporary research in cognitive science, the science that studies human learning.

I liked the fact that the book is based on his own game playing (an enterprise he came to late in life) and his own research in linguistics and education.

I noted the one negative review on this site, that ironically, comments on the only part of the book where Gee is reporting on an interview he conducted with a young gamer, not his own gaming. This has little to do with the main point of the chapter, which is that young people, even those challenged in school, often draw on a rich array of social resources to learn and game deeply and well when they are playing video games.

Gee's book is a ground-breaking integration of cognitive science and game studies. It is a celebration of games and gaming and of human learning when it is set free of the sorts of strictures that one finds in schools that stress drill-and-kill.



Product: Book - Paperback
Title: Object-Oriented Software Construction (Book/CD-ROM) (2nd Edition)
Publisher: Prentice Hall PTR
Authors: Bertrand Meyer
Rating: 5/5
Customer opinion - 5 stars out of 5
Once again, the Bible of Object Oriented Programming


This book is a delightful read, as it is elegantly edited, and easy to digest. The author takes you through a tour of developing a "notation", where you see various paths and see clearly what the choices are, and why some paths are better than others. Recommended both for beginners (prepare to read it at least twice) and for industry insiders. It is well worth every penny of the list price.