Sponsored links


Valid XHTML 1.0!
Valid CSS!



Product: Book - Paperback
Title: 802.11 Wireless Networks: The Definitive Guide (O'Reilly Networking)
Publisher: O'Reilly
Authors: Matthew Gast, Matthew S. Gast
Rating: 4/5
Customer opinion - 4 stars out of 5
more difficult routing than for fixed Internet nodes


[A review of the 2ND EDITION 2005]
Some of you might bemoan the three years between this edition and the first, as a tremendous expansion of wireless networking has occurred in the interim. With the promise of far more to come. But as Gast explains, the rapid growth in usage and in the underlying standards made the writing of a comprehensive text difficult.

Perhaps the biggest new topic in the book is the 802.11g. Unknown in 2002, its maximum bandwidth of 54 Mb/s has made it the most common wireless version in 2005's laptops. The book explains this and earlier standards, as well as the upcoming 802.11n, in the context of a common conceptual framework. Each improved upon its predecessors, but often carried forward common ideas.

You probably have (or should have) some prior knowledge of TCP/IP and of its routing methods, for fixed Internet nodes. What you will find here is often rather more complex. The mobility of wireless nodes leads to a huge concomitant increase in the sophistication of the routing. Like a strange parallel universe of Internet protocols, if you will.



Product: Book - Paperback
Title: CINEMA 4D : The Artist's Project Sourcebook (Digital Media Academy Series)
Publisher: CMP Books
Authors: Anne Powers
Rating: 5/5
Customer opinion - 5 stars out of 5
My Former Professor Does 3D Justice...


Anne is my former professor and I was excited to get the book. I've only dabbled in 3D in the past, but this may make me give it a real effort! The Artist's Project Sourcebook looks to be something even I can follow along with. Seriously, a very well-written, fun, artsy approach to something thatŐs always presented as stiff, technical, and mathematical. It's not full of 3D work that looks like 3D work. It's full of tasty pieces of artwork that look like they came from a gallery. It's like stepping inside a carnival and being greeted by all the wacky characters. I canŐt wait to sit down and try the exercises!



Product: Book - Paperback
Title: Physics for Game Developers
Publisher: O'Reilly
Authors: David M. Bourg
Rating: 2/5
Customer opinion - 2 stars out of 5
feet per second per second?


While mathematically a good start and interesting in places. The book has one major failing point. (Not counting the completely black image of black particles on a black background.)
The US, Burma (or whatever they demand we call it this year) and Libya are the only places where such cryptic units as *slugs*, feet, pounds, mi/h and psi are used.
If you think in Metric, like most of the world, you will be wondering why you wasted your money on this book.



Product: Book - Paperback
Title: Java 2: The Complete Reference, Fifth Edition
Publisher: McGraw-Hill Osborne Media
Authors: Herbert Schildt
Rating: 5/5
Customer opinion - 5 stars out of 5
Three in one!!


This book is perfect for beginners, the first part is great,i really couldn't understand well the threads and IO part, but it was great in applets. A very organized book, wonderful way of explanation.This book is 3 in one, it explains, it gives you codes and examples, and at the same time it works as a perfect reference book!!