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Product: Book - Paperback
Title: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
Publisher: Addison-Wesley Professional
Authors: Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, OpenGL Architecture Review Board
Rating: 3/5
Customer opinion - 3 stars out of 5
Overrated, but there's barely anything better out there


This is not a good book for beginners at all. The explanations are very hard to follow and are rather boring. However, experienced OpenGL users will want to use this book, interestingly enough, as a kind of reference. Just because there doesn't seem to be any book out there that's better does not mean that this book deserves 5 stars.
I ended up learning by looking at people's code (the Nehe tutorials and others) and then referring back to selected sections in the red and blue book as well as asking on newsgroups and mailing lists before I could figure out things. In other words, with this book, you've still got your work cut out for you when learning OpenGL. However, once you start learning more, this book might become more invaluable.



Product: Book - Hardcover
Title: Design Patterns
Publisher: Addison-Wesley Professional
Authors: Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Rating: 5/5
Customer opinion - 5 stars out of 5
Excellent Reference


'Design Patterns' is so influential that its authours have become known as the "Gang of Four". Look up "GoF" on Google and see how many hits are retuned!
This book deserves its reputation. It has a prominent place on my shelf, where I can reach it easily. That's because I use it a lot.
A note of caution: This book is definitely not a tutorial! I first tried using the book to learn patterns, and got nowhere. If you want to learn design patterns, I'd suggest Martin, "Agile Software Development". It covers several key patterns and the principles that govern their use. Another great book on the subject is Fowler, "Refactoring". This book shows how to first write code that works, then massage the working code into design patterns to increase its flexibility.



Product: Book - Hardcover
Title: Gran Turismo 4: Driving the Game : Prima Official Game Guide (Gran Turismo 4)
Publisher: Prima Games
Authors: Leo Hartas
Rating: 1/5
Customer opinion - 1 stars out of 5
This Book IS NOT a GAME GUIDE


If Your Looking for the Game Guide for GT 4 THIS ISN"T IT!! Product is Listed Wrong. It's Simply a Book on the Making of the Game(Who Cares?).



Product: Book - Paperback
Title: Speed Up Your Site: Web Site Optimization
Publisher: Pearson Education
Authors: Andrew B. King
Rating: 4/5
Customer opinion - 4 stars out of 5
Get it fast and read it before doing more Web design


This book deserves 4 1/2 or 4 3/4 stars. A small star is clipped only because of the first two chapters focused on psychology of performance, theory, and background. Some people love the stuff like marketing professionals, but I'm not one of them. The rest of the book is solid gold... actually, platinum.
When we speak of usability, we typically speak of navigation, architecture, legibility, linking, screen size, and browsers. Also key is optimizing your site for fast downloads and this is more than just optimizing gif and jpg images. More people on broadband? Maybe, but not necessarily. Even broadband users have their limits in how long they will wait for a page to load. It's a business problem since it impacts revenue.
Been designing for less than a year? More than four years? Not even a designer, but involved somehow? The book is for all levels and anyone who has a hand in a Web site including decision makers. Experienced designers may have many of the optimization techniques down, but the book brings up others you may not have thought about. I've had my own Web site since 1993 and learned a few new tricks.
Andrew King has written about Web design for a long time and walks the walk as well as talks the talk. He has used his own Web site, Webreference.com, as a case study many times to show how to improve the site design. One reason he and Webreference.com have been well-respected is because everything is in reader friendly English.
Another book? No time to read it? The book is organized to make the most of your time. Use it while you're working on the Web project and refer to it often. You'll understand what King writes the first time and not have a need to re-read it until it makes sense.
If the words HTTP, client, server, and compression sound too techie, King's writing style has a calming effect so readers can understand and apply the concepts. Sites of every size and kind will benefit from this complete reference to create Web sites faster than a speeding bullet. We're all suffering from information overload, including broadband users, get to the book quick.