Sponsored links


Valid XHTML 1.0!
Valid CSS!



Product: Book - Paperback
Title: Voice & Data Communications Handbook (Standards & Protocols)
Publisher: McGraw-Hill Osborne Media
Authors: Regis J. Bates, Donald W. Gregory
Rating: 1/5
Customer opinion - 1 stars out of 5
Worst College Book of all time


Ok well it may not be the worst book that I have used for college but it is on my top 5 list. I hate this book!!! The chapters are long. It uses to many acronyms. I hate having to go to a previous chapter just to find out what IEC stands for. But the worst thing of all is the chapter questions. You really have to search for the answer. The questions do not go in order with the chapter making it a very time consuming task to answer the questions (especially when you have 10 other chapters to complete in one day). Come on make it easier on us college students, we have enough to do already. I guess this book could be alot worse but it also could be alot better. Its very hard to stay awake when reading this book.



Product: Book - Paperback
Title: What Video Games Have to Teach Us About Learning and Literacy
Publisher: Palgrave Macmillan
Authors: James Paul Gee
Rating: 5/5
Customer opinion - 5 stars out of 5
Good Book--Points to important learning methods


I am going to give away my age by saying I bought this book because I am interested in pedagogy. I worked in the public school system years ago and there then seemed to a real interest in teaching methods. By that I mean in how you actually teach someone something-not demonstrated by a test, but rather by a change in attitude or behavior.

In this book, Gee gets near to describing-or I should say "extracting"-a pedagogy from the learning methods designed into some video games. As far as it goes, he makes a clear and compelling case. I would like to see him go further and define a new pedagogy for public education. It seems to me that technology advocates dwell too much on the potential value of video games technology being brought into schools. I like the ideas Gee presents for bringing the underlying methodologies of the games into education. The need in schools is not for better software but for better results.



Product: Book - Paperback
Title: Stealing the Network: How to Own the Box
Publisher: Syngress
Authors: Ryan Russell, Ido Dubrawsky, FX, Joe Grand, Tim Mullen
Rating: 5/5
Customer opinion - 5 stars out of 5
How am I expected to ever be able to sleep again?


Stealing the Network is a collection of fictional stories, using real technologies/programs to describing hacking/cracking techniques as well as detailing what is running through the persons mind as they go through the steps of a hack. At times it was a little hard to believe, and I think there could have been a little more technical info (although there was a good amount), but overall it is a greate concept for a book and a quick read. Recommended to anyone in or interested in computer security.



Product: Book - Paperback
Title: Adobe Photoshop Elements 3 : 50 Ways to Create Cool Pictures
Publisher: Adobe Press
Authors: Dave Huss
Rating: 5/5
Customer opinion - 5 stars out of 5
Light hearted, useful, and informative


This book is not only a pleasure to read, it also was superbly reproduced and technically accurate (not all books are!). Dave Huss goes the extra mile to provide an excellent selection of real world (read: useful) tutorials that cover in detail how to retouch and correct common digital photography problems (color cast, wrinkle removal, panorama assembly, red eye, perspective correction). It also covers common challenges associated with managing digital photo libraries (album assembly, photo cataloging, image management). The photo projects are perfect for newcomers to digital photography (like me) and expose many of the features of Photoshop Elements I needed to get up to speed on fast. Well worth the investment.