Sponsored links


Valid XHTML 1.0!
Valid CSS!



Product: Book - Paperback
Title: Managed DirectX 9 Kick Start : Graphics and Game Programming
Publisher: Sams
Authors: Tom Miller
Rating: 1/5
Customer opinion - 1 stars out of 5
You will need C#


Originally I gave this book only one star due to my high disappointment of not having any executables on the CD and not being able to view the sample code with Visual C++ 6.0.

That review was written on the day I got the book in the mail. You know how it is, you order something and when it comes in you immediately want to play with your new toy. I could not.

After reading the book for awhile, I have come to the conclusion that I was being too harsh. The book does have a lot of good stuff in it. You just need Visual C#.

Personally, I think the author should have put Visual C++ 6.0 versions on all examples on the CD. After all, Microsoft has Visual C++ versions of all their DirectX 9.0 sample code.

So, for all you Visual C# people out there, I do highly recommend this book. For the Visual C++ people, the author does an excellent job of explaining the concepts. But it will be a learning experience to translate the code to C++.

By the way, not all books written in C# require C#. Clayton Walnum's Direct3D Programming Kick Start was written in C#, but the sample code was such that I was able to view it with Visual C++ 6.0, and with some minor modifications was able to get it to compile. It had .cpp files. Miller's book does not. Walnum also had executables.

To conclude: I give this book 4 stars. The reason why 1 star appears above my review, is that when you go to edit your review, you are NOT allowed to change your star rating. Just the text.




Product: Book - Paperback
Title: The Mixing Engineer's Handbook (Mix Pro Audio Series)
Publisher: Artistpro
Authors: Bobby Owsinski
Rating: 4/5
Customer opinion - 4 stars out of 5
Ain't a handbook.


This book has 2 parts.
One for mixing basics and things treated with half deepness in the matter. No math, which lacks in an engineer's handbook, since this increase the deepness. No precise algorithms at all, even lots of general ideas. Has good glosary, and decay time charts, wich are usefull. 2 half, comments of people at business about specific questions, some with the vaguest answers you can spect. The total book is a review of all the autor knows and don't want to tell. All the time say what you should do, but not how, and ending everything with "...anyway, there's not rules about it, you can check othere ways...", so, or is sometimes vague, or is extremely encouraging 'till the point it's all up to you. Big problem: doesn't say what you should do, even it seems it does, naming lots of hits and the people beind them. This book Is Very informative, but Never is a handbook about mixing. If you want something more detailed, with more substance and less chit-chat, go for "...a visual guide of mixing..." also by Owsinsky, most of all in the " Stereo Imaging" which is a sacred grial of all the sound research. The book is also pretty honest, and say things other don't, so, it's a must, but never your only and first resource. If I'd loose it, I'll buy it again.



Product: Book - Hardcover
Title: Patterns of Enterprise Application Architecture
Publisher: Addison-Wesley Professional
Authors: Martin Fowler
Rating: 5/5
Customer opinion - 5 stars out of 5
Amazing information, the successor to [Gang of Four]


The book is divided pretty well, the first portion of the book is a concise overview of the thinking behind most of the patterns presented later in the book, so if you don't want to read the technical details of every single pattern, the first portion of the book is a great way to get some hints as to which patterns might fit your needs. The remainder of the book focuses on the pros and cons of each approach as well as sample implementations to give you more concrete guidence on implementing the patterns (topics covered by the patterns cover a wide range of areas mostly dealing with table and object approaches for passing data, concurrency issues, and presentation layer implementations).
Most Enterprise developers have probably used at least few of these patterns for projects they have worked on, but it is nice to have a list of pros and cons of each pattern as well as additional alternatives that you might not have encountered or had a chance to implement.
This book is a must have for developers that are new to Enterprise Architecture. Advanced developers probably will not be shocked by any new / exciting revelations, but will still find the book to be a worthwhile read and a source of sound guidance.



Product: Book - Paperback
Title: Learning XML, Second Edition
Publisher: O'Reilly
Authors: Erik T. Ray
Rating: 5/5
Customer opinion - 5 stars out of 5
An astonishing Book!!!


It gives us the best look in a glance of what XML is all about and teaches us great good things. A Tricki but very well acomplished book with great examples. A must Buy!!!