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Product: Book - Paperback
Title: Business Analysis with Microsoft Excel (2nd Edition)
Publisher: Que
Authors: Conrad Carlberg
Rating: 5/5
Customer opinion - 5 stars out of 5
A MBA student


Surprisingly, this is an incredible book. I take my MBA at University of Delaware. To apply how to use MS Excel effectively, this is the all-in-one book that can serve me for many classes such as Financial Reporting and Analysis, Data Analysis and Management Control, Financial Management, Marketing Management, Operation Management and Management Science, etc. The book is about intermediate level not too easy or too advance.



Product: Book - Paperback
Title: Applied Cryptography: Protocols, Algorithms, and Source Code in C, Second Edition
Publisher: Wiley
Authors: Bruce Schneier
Rating: 4/5
Customer opinion - 4 stars out of 5
A must-have book


Schneier undoubtedly owns the most recognizable face in cryptography-land. This book is the reason, and it's not a bad one either.
Every computer scientist should own this book, which is well worth the price. It's a good starter, but if you're really looking for depth in cryptography, you could do not better than Stinson's "Cryptography: theory and practice" (mostly theory, actually).
Schneier's book is light on mathematics and detail, but is for the most part an enjoyable read and gives enough detail for you to code (but not to understand) your favourite cryptographic algorithm (provided it's pre-1995).
Pop out the third version, please Bruce.



Product: Book - Paperback
Title: The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
Publisher: Three Rivers Press
Authors: Steven L. Kent
Rating: 5/5
Customer opinion - 5 stars out of 5
The Ultimate History of Video Games


Yowza! Kent has indeed written the ultimate history on video games. It details all the way from Nolan Bushnell's Odyssey to the current PS2, GameCube, and X-Box. It even goes back far enough to explain about the first semi-video games- Pinball. Pack with a smorgasbord of comments by famous video game heavy hitters(such as Shigeru Miyamoto, Howard Lincoln, and Hideo Kojima) it sucker punches the reader with dazzling amounts of info. There is also a forward by the creator of god game Black & White. Kent's occupation of a sports journalist and video game geek shows through his documentary style approach to this massive book. Notable segments in the book include the historic battle between Universal and Nintendo over the Donkey Kong video game. (Universal claimed that Donkey Kong was too similiar to King Kong and it infringed upon it's property.) Also the much deliberated violence in video-games issue with Mortal Kombat and Doom are discussed. The only thing which could have been improved could be the small black and white photos in the middle of the book, it just isn't up to snuff with the rest of the book. Otherwise it's a great read for the geek in you. -As reported by that famous journalist- Nine-tendo!



Product: Book - Paperback
Title: Graphics Programming with GDI+
Publisher: Addison-Wesley Professional
Authors: Mahesh Chand
Rating: 5/5
Customer opinion - 5 stars out of 5
Kudos ..


I've to start with saying "great work" to the author who has compiled a great book with many real world code samples. I've been looking for a book on graphics programming which discusses the basics of drawing process in .NET and this is where I found full satisfaction.
Briefly, Mr. Chand starts the book with introduction of GDI+ for a beginner as well as from a GDI developer's perspective. Chapter 2 definitely is the smartest and cleanest chapter. Its a tutorial with explaining how the whole drawing and rendering process works with flow charts and images.
Later chapters just get better and better. Chapter 3 is all about the Graphics class, its members, and how to use the in applications.
Chapter 4, 5, & 6 are dedicated to brushes and pens, colors, font, text, rectangles and regions. Its unbelivable how author has discussed every little detail about these objects. How about 45 pages on just pens & brushes?
Chapter 7 and 8 are dedicated to Imaging and Advanced Imaging (over 100 pages). Again every little details are covered.
I personally found Chapter 9 the most useful. This chapter discusses advanced drawing and some of the topics are detailed discussions about containers, line caps and styles, graphics paths, metadata of images, blending - alpha blending and color blending and so on.
Chapter 10 is all about transformations. Transformation of font, text, images, paths, and even color. Wonderful.
Printing perhaps does not belong to this book but its again one of the great chapters in this book. Over 100 pages dedicated to printing and you will find every single object followed by sample code.
I havn't used next chapters - which are DEVELOPING WEB APPLICATIONS using GDI+, Best Practices, GDI Interop, and Exceptions but I am not these are some bonus to the reader.
OVERALL, a PERFECT BOOK you need to learn any thing defined in System.Drawing and other drawing namespaces.
All chapters are follwed by a real world practical example such as writing your own PaintBrush, TextEditor, Image Viewer, Printer Dialog and so on.
Try it and you will find yourself very satisfied. I sure did.
Cheers!
Monica