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Product: Book - Paperback
Title: Macromedia Flash MX ActionScripting: Advanced Training from the Source
Publisher: Macromedia Press
Authors: Derek Franklin, Jobe Makar
Rating: 5/5
Customer opinion - 5 stars out of 5
Actionscript Revealed


This is an excellent book to learn actionscript. Work through the lessons and you will have a good handle on all the important aspects of the language.



Product: Book - Paperback
Title: Resident Evil(TM) Official Strategy Guide for GameCube
Publisher: Brady Games
Authors: Dan Birlew
Rating: 5/5
Customer opinion - 5 stars out of 5
helpful


while not nessecery to finish the game by any means, this guide is still very helpful, especially if you are trying to unlock different endings, or cheats.



Product: Book - Hardcover
Title: Only the Paranoid Survive
Publisher: Currency
Authors: ANDREW S. GROVE
Rating: 2/5
Customer opinion - 2 stars out of 5
Want to be a great manager - Go to West Point


The business advice was banal; but it's easy and generally fun to read. At the same time I agree with a reviewer who said it's a poor source of recipies but it does subtly, eventually, stimulate you to think. Just 164 pages in a large typeface, most of it being anecdotes. Bring it to the beach.
Andy Grove is very into winning for its own sake. For example when listing various kinds of loss that can occur when a company goes into difficult straits (p. 124) he concludes with "perhaps the most wrenching, the loss of being affiliated with a winner." As an engineer, I was hoping to see a glimmer of joy in semiconductor products and technologies from the chairman of Intel, and didn't see it. The joy is all in being one step ahead of the competition.



Product: Book - Paperback
Title: Final Fantasy X-2 Official Strategy Guide
Publisher: Brady Games
Authors: Dan Birlew
Rating: 4/5
Customer opinion - 4 stars out of 5
Over Engineered


This is one of the most exhaustive guides I've seen. No doubt the occasion for this is the sheer size of the game. For the most part it does a good job of documenting the nooks and crannies of the game and providing a line of play that will maximize the completeness score (which affects the precise version of the ending you will see and very little else). It is heavily illustrated - mostly with pictures of Yuna, Rikku, and Payne - and comes as close to making sense of the complicated dress sphere based magic system as anything I've seen.
For all this, and there is even more, I feel the guide is flawed. There are a small number of glaring mistakes that might be due to a difference between the Japanese and US versions of the game, or might just be mistakes. And there are one or two glaring omissions. The largest omission being the scant attention given to the 100 level dungeon that becomes available late in the game.
I understand the woes and pressures of publication, and honestly wouldn't have let these issues bother me. There is a deeper problem with the guide that I think is its major flaw. I use strategy guides in a 'use as I go' pattern. If something puzzles me or seems over my head, I look it up. What I would never do is study the entire guide, take notes, and develop a preplanned attack. I prefer to interact spontaneously whenever possible.
This guide is more of a textbook than a strategy guide. If you use it as I would, there is real danger that you will miss a subtlety or an order of play, only to find out about it 50 pages later. Of course, the other side of the coin is that, without the guide, you would have made even worse mistakes. So while I'm willing to deduct a star for ease of use, it still it the best assistant available for what is an incredible game.